bubbles / files / src / rendering / IconRenderer.ts
IconRenderer.ts
dcc4757f 2026-04-09 Pavel Safronov | 1 | import { RigidBody } from '../physics/RigidBody.js'; |
| 2 | import { Water } from '../physics/Water.js'; | |
| 3 | ||
| 4 | const FONT_SCALE = 1.55; // emoji size relative to body radius | |
| 5 | ||
| 6 | export class IconRenderer { | |
| 7 | constructor( | |
| 8 | private readonly ctx: CanvasRenderingContext2D, | |
| 9 | private readonly water: Water, | |
| 10 | public glassX: number, | |
| 11 | public glassY: number, | |
| 12 | ) { } | |
| 13 | ||
| 14 | draw(bodies: RigidBody[], getRefractionDx: (x: number) => number): void { | |
| 15 | const ctx = this.ctx; | |
| 16 | ||
| 17 | for (const body of bodies) { | |
| 18 | const r = body.radius; | |
| 19 | const size = r * FONT_SCALE * 2; | |
| 20 | const bx = body.position.x; | |
| 21 | const by = body.position.y; | |
| 22 | ||
fc6e1fbf 2026-04-09 Pavel Safronov | 23 | // Determine if center is below water surface (for refraction offset) |
dcc4757f 2026-04-09 Pavel Safronov | 24 | const localX = bx - this.glassX; |
| 25 | const surfaceY = this.glassY + this.water.getSurfaceY(Math.max(0, localX)); | |
| 26 | const submerged = by > surfaceY; | |
| 27 | ||
| 28 | ctx.save(); | |
| 29 | ctx.translate(bx + (submerged ? getRefractionDx(bx) : 0), by); | |
| 30 | ctx.rotate(body.angle); | |
| 31 | ||
| 32 | // Draw emoji | |
| 33 | ctx.font = `${size}px serif`; | |
| 34 | ctx.textAlign = 'center'; | |
| 35 | ctx.textBaseline = 'middle'; | |
| 36 | ctx.fillText(body.label, 0, 0); | |
| 37 | ||
| 38 | ctx.restore(); | |
| 39 | } | |
| 40 | } | |
| 41 | } |