bubbles / files / src / input / TiltInput.ts
TiltInput.ts
| 1 | import { Vector2 } from '../physics/Vector2.js'; |
| 2 | |
| 3 | type OrientationPermission = 'granted' | 'denied' | 'pending'; |
| 4 | |
| 5 | /** |
| 6 | * Reads device tilt and exposes it as a normalised gravity Vector2 |
| 7 | * (px/s² scale, ~980 = 1 g). Falls back to mouse position on desktop. |
| 8 | */ |
| 9 | export class TiltInput { |
| 10 | private _gravity: Vector2 = new Vector2(0, 980); |
| 11 | private _permission: OrientationPermission = 'pending'; |
| 12 | private _usingMouse = false; |
| 13 | |
| 14 | constructor(private readonly canvas: HTMLCanvasElement) { |
| 15 | this.tryAttachOrientation(); |
| 16 | this.attachMouseFallback(); |
| 17 | } |
| 18 | |
| 19 | get gravity(): Vector2 { |
| 20 | return this._gravity.clone(); |
| 21 | } |
| 22 | |
| 23 | /** |
| 24 | * Call this from a user-gesture handler (e.g. first touch) to trigger |
| 25 | * the iOS DeviceOrientationEvent permission dialog. |
| 26 | */ |
| 27 | async requestPermission(): Promise<void> { |
| 28 | // eslint-disable-next-line @typescript-eslint/no-explicit-any |
| 29 | const DevOrEvent = (DeviceOrientationEvent as any); |
| 30 | if (typeof DevOrEvent.requestPermission === 'function') { |
| 31 | try { |
| 32 | const result: string = await DevOrEvent.requestPermission(); |
| 33 | if (result === 'granted') { |
| 34 | this._permission = 'granted'; |
| 35 | this._usingMouse = false; |
| 36 | window.addEventListener('deviceorientation', this.handleOrientation); |
| 37 | } else { |
| 38 | this._permission = 'denied'; |
| 39 | } |
| 40 | } catch { |
| 41 | this._permission = 'denied'; |
| 42 | } |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | private tryAttachOrientation(): void { |
| 47 | // eslint-disable-next-line @typescript-eslint/no-explicit-any |
| 48 | const DevOrEvent = (DeviceOrientationEvent as any); |
| 49 | if (typeof DevOrEvent.requestPermission === 'function') { |
| 50 | // iOS 13+ — need explicit permission, will be requested on first touch |
| 51 | this._usingMouse = true; |
| 52 | } else if ('DeviceOrientationEvent' in window) { |
| 53 | window.addEventListener('deviceorientation', this.handleOrientation); |
| 54 | this._permission = 'granted'; |
| 55 | } else { |
| 56 | this._usingMouse = true; |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | private readonly handleOrientation = (e: DeviceOrientationEvent): void => { |
| 61 | if (e.gamma === null || e.beta === null) return; |
| 62 | // Full 360° gravity using both gamma (left/right tilt, −90…+90) and beta |
| 63 | // (front/back tilt, −180…+180) projected onto the screen plane: |
| 64 | // |
| 65 | // gx = sin(gamma) * 980 |
| 66 | // gy = sin(beta) * cos(gamma) * 980 |
| 67 | // |
| 68 | // Upright portrait (beta≈90, gamma=0): gx=0, gy=+980 (normal down) |
| 69 | // Upside-down (beta≈−90, gamma=0): gx=0, gy=−980 (gravity up) |
| 70 | // Tilted right 30° (beta≈90, gamma=30): gx≈490, gy≈849 |
| 71 | // Flat face-up (beta=0, gamma=0): gx=0, gy=0 |
| 72 | const gammaRad = (e.gamma * Math.PI) / 180; |
| 73 | const betaRad = (e.beta * Math.PI) / 180; |
| 74 | |
| 75 | this._gravity = new Vector2( |
| 76 | Math.sin(gammaRad) * 980, |
| 77 | Math.sin(betaRad) * Math.cos(gammaRad) * 980, |
| 78 | ); |
| 79 | }; |
| 80 | |
| 81 | private attachMouseFallback(): void { |
| 82 | window.addEventListener('mousemove', (e: MouseEvent) => { |
| 83 | if (!this._usingMouse) return; |
| 84 | const rect = this.canvas.getBoundingClientRect(); |
| 85 | const cx = rect.left + rect.width / 2; |
| 86 | const cy = rect.top + rect.height / 2; |
| 87 | const dx = (e.clientX - cx) / (rect.width / 2); // -1…+1 |
| 88 | const dy = (e.clientY - cy) / (rect.height / 2); // -1…+1 |
| 89 | const tiltX = Math.max(-1, Math.min(1, dx)) * 45 * (Math.PI / 180); |
| 90 | this._gravity = new Vector2( |
| 91 | Math.sin(tiltX) * 980, |
| 92 | Math.cos(tiltX) * 980 * (1 - Math.abs(dy) * 0.2), |
| 93 | ); |
| 94 | }); |
| 95 | } |
| 96 | |
| 97 | destroy(): void { |
| 98 | window.removeEventListener('deviceorientation', this.handleOrientation); |
| 99 | } |
| 100 | } |