bubbles / files / src / physics / Vector2.ts
Vector2.ts
| 1 | export class Vector2 { |
| 2 | constructor(public x: number, public y: number) { } |
| 3 | |
| 4 | static zero(): Vector2 { |
| 5 | return new Vector2(0, 0); |
| 6 | } |
| 7 | |
| 8 | static from(x: number, y: number): Vector2 { |
| 9 | return new Vector2(x, y); |
| 10 | } |
| 11 | |
| 12 | add(v: Vector2): Vector2 { |
| 13 | return new Vector2(this.x + v.x, this.y + v.y); |
| 14 | } |
| 15 | |
| 16 | sub(v: Vector2): Vector2 { |
| 17 | return new Vector2(this.x - v.x, this.y - v.y); |
| 18 | } |
| 19 | |
| 20 | scale(s: number): Vector2 { |
| 21 | return new Vector2(this.x * s, this.y * s); |
| 22 | } |
| 23 | |
| 24 | dot(v: Vector2): number { |
| 25 | return this.x * v.x + this.y * v.y; |
| 26 | } |
| 27 | |
| 28 | magnitude(): number { |
| 29 | return Math.sqrt(this.x * this.x + this.y * this.y); |
| 30 | } |
| 31 | |
| 32 | normalize(): Vector2 { |
| 33 | const m = this.magnitude(); |
| 34 | if (m === 0) return Vector2.zero(); |
| 35 | return this.scale(1 / m); |
| 36 | } |
| 37 | |
| 38 | clone(): Vector2 { |
| 39 | return new Vector2(this.x, this.y); |
| 40 | } |
| 41 | |
| 42 | addMut(v: Vector2): this { |
| 43 | this.x += v.x; |
| 44 | this.y += v.y; |
| 45 | return this; |
| 46 | } |
| 47 | |
| 48 | scaleMut(s: number): this { |
| 49 | this.x *= s; |
| 50 | this.y *= s; |
| 51 | return this; |
| 52 | } |
| 53 | } |