bubbles / files / src / rendering / GlassRenderer.ts
GlassRenderer.ts
| 1 | /** |
| 2 | * Draws the glass cup outline and establishes the clip region for the |
| 3 | * glass interior. Call beginClip() / endClip() around interior drawing. |
| 4 | * |
| 5 | * Glass geometry (all in canvas px): |
| 6 | * x, y — top-left of interior |
| 7 | * w, h — interior dimensions |
| 8 | * wallThick — wall / bottom thickness |
| 9 | * rimOverhang — extra px the rim extends above the interior top |
| 10 | */ |
| 11 | export class GlassRenderer { |
| 12 | constructor( |
| 13 | private readonly ctx: CanvasRenderingContext2D, |
| 14 | public x: number, |
| 15 | public y: number, |
| 16 | public w: number, |
| 17 | public h: number, |
| 18 | public wallThick: number = 8, |
| 19 | public rimOverhang: number = 4, |
| 20 | ) { } |
| 21 | |
| 22 | /** Set a rectangular clip path matching the glass interior. */ |
| 23 | beginClip(): void { |
| 24 | this.ctx.save(); |
| 25 | this.ctx.beginPath(); |
| 26 | this.ctx.rect(this.x, this.y, this.w, this.h); |
| 27 | this.ctx.clip(); |
| 28 | } |
| 29 | |
| 30 | endClip(): void { |
| 31 | this.ctx.restore(); |
| 32 | } |
| 33 | |
| 34 | /** Draw the sealed glass container outline over everything. */ |
| 35 | draw(): void { |
| 36 | const ctx = this.ctx; |
| 37 | const { x, y, w, h, wallThick: wt } = this; |
| 38 | |
| 39 | ctx.save(); |
| 40 | |
| 41 | // Glass tint fill (very subtle, mostly transparent) |
| 42 | ctx.fillStyle = 'rgba(186, 230, 253, 0.07)'; |
| 43 | ctx.fillRect(x, y, w, h); |
| 44 | |
| 45 | // Walls and top/bottom (sealed rectangle) |
| 46 | ctx.fillStyle = 'rgba(186, 230, 253, 0.55)'; |
| 47 | // Left wall (full height including top+bottom overlap) |
| 48 | ctx.fillRect(x - wt, y - wt, wt, h + wt * 2); |
| 49 | // Right wall |
| 50 | ctx.fillRect(x + w, y - wt, wt, h + wt * 2); |
| 51 | // Top (sealed) |
| 52 | ctx.fillRect(x - wt, y - wt, w + wt * 2, wt); |
| 53 | // Bottom |
| 54 | ctx.fillRect(x - wt, y + h, w + wt * 2, wt); |
| 55 | |
| 56 | // Inner highlight — left edge |
| 57 | ctx.fillStyle = 'rgba(255, 255, 255, 0.18)'; |
| 58 | ctx.fillRect(x - wt, y - wt, 3, h + wt * 2); |
| 59 | // Inner highlight — right edge |
| 60 | ctx.fillRect(x + w + wt - 3, y - wt, 3, h + wt * 2); |
| 61 | // Inner highlight — top edge |
| 62 | ctx.fillRect(x - wt, y - wt, w + wt * 2, 3); |
| 63 | |
| 64 | ctx.restore(); |
| 65 | } |
| 66 | } |