dao-game / files / src / game / game.ts
game.ts
| 1 | import { GameBoard } from "./game-board"; |
| 2 | import { Coord } from "./coord"; |
| 3 | |
| 4 | export interface Move { |
| 5 | source: Coord; |
| 6 | dest: Coord; |
| 7 | playerId: string; |
| 8 | } |
| 9 | |
| 10 | export interface MoveResult { |
| 11 | isTerminal: boolean; |
| 12 | message?: string; |
| 13 | } |
| 14 | |
| 15 | export interface IGame { |
| 16 | size: Coord; |
| 17 | moveHistory: Move[]; |
| 18 | player1Id: string; |
| 19 | player1Name: string; |
| 20 | player2Id: string; |
| 21 | player2Name: string; |
| 22 | currentPlayerId: string; |
| 23 | canUndoMove: boolean; |
| 24 | getPlayerPositions: (playerId: string) => Coord[]; |
| 25 | coordToBoardIndex: (coord: Coord) => number; |
| 26 | getValidMoves: (start: Coord) => Coord[]; |
| 27 | makeMove: (source: Coord, dest: Coord) => Promise<MoveResult>; |
| 28 | undoMove: () => Move; |
| 29 | getPiece(pos: Coord): string | undefined; |
| 30 | } |
| 31 | |
| 32 | export class Game implements IGame { |
| 33 | private isGameOver: boolean; |
| 34 | private readonly gameBoard: GameBoard; |
| 35 | private readonly _moveHistory: Move[]; |
| 36 | public readonly player1Id: string; |
| 37 | public readonly player2Id: string; |
| 38 | public readonly player1Name: string; |
| 39 | public readonly player2Name: string; |
| 40 | |
| 41 | public constructor(player1Id: string, player1Name: string, player2Id: string, player2Name: string) { |
| 42 | this.gameBoard = new GameBoard(player1Id, player2Id); |
| 43 | this.player1Id = player1Id; |
| 44 | this.player2Id = player2Id; |
| 45 | this.player1Name = player1Name; |
| 46 | this.player2Name = player2Name; |
| 47 | this.isGameOver = false; |
| 48 | this._moveHistory = []; |
| 49 | this.currentPlayerId = player1Id; |
| 50 | } |
| 51 | getPiece(pos: Coord): string { |
| 52 | const value = this.gameBoard.get(pos); |
| 53 | if (value === null) return null; |
| 54 | const b = value.valueOf(); |
| 55 | const id = b ? this.player1Id : this.player2Id; |
| 56 | return id; |
| 57 | } |
| 58 | public currentPlayerId: string; |
| 59 | public get size(): Coord { |
| 60 | return this.gameBoard.size; |
| 61 | } |
| 62 | public get moveHistory(): Move[] { |
| 63 | return this._moveHistory; |
| 64 | } |
| 65 | public getPlayerPositions(playerId: string): Coord[] { |
| 66 | return this.gameBoard.getCoords(playerId); |
| 67 | } |
| 68 | public coordToBoardIndex(coord: Coord): number { |
| 69 | return this.gameBoard.coordToBoardIndex(coord); |
| 70 | } |
| 71 | public async makeMove(source: Coord, dest: Coord): Promise<MoveResult> { |
| 72 | const checkForWin = (isP1Turn: boolean): MoveResult => { |
| 73 | const doCoordsFormSquare = (coords: Coord[]): boolean => { |
| 74 | const allRows = coords.map((c) => c.row); |
| 75 | const allCols = coords.map((c) => c.col); |
| 76 | const min = new Coord(Math.min(...allRows), Math.min(...allCols)); |
| 77 | const max = new Coord(Math.max(...allRows), Math.max(...allCols)); |
| 78 | const diff = max.sub(min); |
| 79 | const isSquare = diff.row === 1 && diff.col === 1; |
| 80 | return isSquare; |
| 81 | }; |
| 82 | const { gameBoard, player1Id, player2Id, player1Name, player2Name } = this; |
| 83 | const playerId = isP1Turn ? player1Id : player2Id; |
| 84 | |
| 85 | const playerCoords = gameBoard.getCoords(playerId); |
| 86 | const squareCoords: Coord[] = [new Coord(0, 0), new Coord(3, 0), new Coord(3, 3), new Coord(0, 3)]; |
| 87 | |
| 88 | // winning conditions: |
| 89 | // 1. all in one row |
| 90 | // 2. all in one column |
| 91 | // 3. all in corners |
| 92 | // 4. all in square |
| 93 | // losing conditions: |
| 94 | // 1. on three sides of an opponent |
| 95 | |
| 96 | const firstPiece = playerCoords[0]; |
| 97 | const allInRow = playerCoords.every((pc) => pc.row === firstPiece.row); |
| 98 | const allInCol = playerCoords.every((pc) => pc.col === firstPiece.col); |
| 99 | const allInCorners = playerCoords.every((pc) => squareCoords.findIndex((sc) => pc.equals(sc)) >= 0); |
| 100 | const allInSquare = doCoordsFormSquare(playerCoords); |
| 101 | |
| 102 | const winnerName = isP1Turn ? player1Name : player2Name; |
| 103 | let winningMessage = undefined; |
| 104 | if (allInRow) { |
| 105 | winningMessage = `${winnerName} wins by forming a row`; |
| 106 | } |
| 107 | if (allInCol) { |
| 108 | winningMessage = `${winnerName} wins by forming a column`; |
| 109 | } |
| 110 | if (allInCorners) { |
| 111 | winningMessage = `${winnerName} wins by putting pieces in corners`; |
| 112 | } |
| 113 | if (allInSquare) { |
| 114 | winningMessage = `${winnerName} wins by forming a square`; |
| 115 | } |
| 116 | if (winningMessage) { |
| 117 | return { |
| 118 | isTerminal: true, |
| 119 | message: winningMessage, |
| 120 | }; |
| 121 | } else { |
| 122 | return { |
| 123 | isTerminal: false, |
| 124 | }; |
| 125 | } |
| 126 | }; |
| 127 | |
| 128 | const { gameBoard, player1Id, player2Id } = this; |
| 129 | const isP1Turn = this.currentPlayerId === player1Id; |
| 130 | const playerId = isP1Turn ? player1Id : player2Id; |
| 131 | |
| 132 | this._moveHistory.push({ playerId, source, dest }); |
| 133 | gameBoard.move(source, dest); |
| 134 | |
| 135 | const result = checkForWin(isP1Turn); |
| 136 | if (result.isTerminal) { |
| 137 | this.isGameOver = true; |
| 138 | } else { |
| 139 | this.currentPlayerId = isP1Turn ? this.player2Id : this.player1Id; |
| 140 | } |
| 141 | return result; |
| 142 | } |
| 143 | public getValidMoves(start: Coord): Coord[] { |
| 144 | const getFarthestCoord = (startCoord: Coord, direction: Coord): Coord => { |
| 145 | const { gameBoard } = this; |
| 146 | let farthestPos = undefined; |
| 147 | let testPos = startCoord; |
| 148 | while (true) { |
| 149 | const pos = new Coord(testPos.row + direction.row, testPos.col + direction.col); |
| 150 | |
| 151 | const withinBounds = gameBoard.size.contains(pos); |
| 152 | if (!withinBounds) { |
| 153 | break; |
| 154 | } |
| 155 | const isOccupied = gameBoard.get(pos) !== null; |
| 156 | if (isOccupied) { |
| 157 | break; |
| 158 | } |
| 159 | |
| 160 | farthestPos = pos; |
| 161 | testPos = pos; |
| 162 | } |
| 163 | return farthestPos; |
| 164 | }; |
| 165 | |
| 166 | const farthestCoords = Coord.allDirections |
| 167 | .map((direction) => getFarthestCoord(start, direction)) |
| 168 | .filter((farCoord) => farCoord !== undefined); |
| 169 | |
| 170 | return farthestCoords; |
| 171 | } |
| 172 | public undoMove(): Move { |
| 173 | if (!this.canUndoMove) { |
| 174 | throw "Newp! Can't undo!"; |
| 175 | } |
| 176 | const { gameBoard } = this; |
| 177 | const move = this._moveHistory.pop(); |
| 178 | const { source, dest, playerId } = move; |
| 179 | this.currentPlayerId = playerId; |
| 180 | gameBoard.move(dest, source); |
| 181 | return move; |
| 182 | } |
| 183 | public get canUndoMove(): boolean { |
| 184 | if (this._moveHistory.length === 0 || this.isGameOver) { |
| 185 | return false; |
| 186 | } |
| 187 | return true; |
| 188 | } |
| 189 | } |