dao-game / files / src / game / local-game.ts
local-game.ts
| 1 | import { Game, IGame, MoveResult } from './game'; |
| 2 | import { ListenerManager } from '../utils/listeners'; |
| 3 | import { showModal } from '../utils/modal'; |
| 4 | import { Coord } from './coord'; |
| 5 | |
| 6 | const classNames = { |
| 7 | selectedPiece: 'selected-piece', |
| 8 | selectedPlayerText: 'selected-player-text', |
| 9 | activePlayerPiece: 'active-player-piece', |
| 10 | possibleMove: 'possible-move', |
| 11 | }; |
| 12 | |
| 13 | export class LocalGame extends Game { |
| 14 | selectedPiece: Element | null = null; |
| 15 | listenerManager: ListenerManager = new ListenerManager(); |
| 16 | |
| 17 | // DOM references |
| 18 | readonly dom = { |
| 19 | defaultP1Piece: document.getElementById('default-p1-piece'), |
| 20 | defaultP2Piece: document.getElementById('default-p2-piece'), |
| 21 | resetButton: document.getElementById('reset-button') as HTMLInputElement, |
| 22 | undoButton: document.getElementById('undo-button') as HTMLInputElement, |
| 23 | cells: () => Array.from(document.querySelectorAll('td')), |
| 24 | allPieces: () => Array.from(document.querySelectorAll('.piece')), |
| 25 | p1TurnText: () => Array.from(document.querySelectorAll('.p1-turn-text'))[0], |
| 26 | p2TurnText: () => Array.from(document.querySelectorAll('.p2-turn-text'))[0], |
| 27 | }; |
| 28 | |
| 29 | private getPiecesAndCoords(playerId: string) { |
| 30 | const allCells = this.dom.cells(); |
| 31 | const playerPositions = this.getPlayerPositions(playerId); |
| 32 | const piecesAndPositions = playerPositions.map((coord) => { |
| 33 | const index = this.coordToBoardIndex(coord); |
| 34 | const cell = allCells[index]; |
| 35 | const piece = cell.children[0]; |
| 36 | return { coord, piece }; |
| 37 | }); |
| 38 | return piecesAndPositions; |
| 39 | } |
| 40 | |
| 41 | /** |
| 42 | * Animates the motion of piece moving from source to dest |
| 43 | * @param source Starting Coord |
| 44 | * @param dest Ending Coord |
| 45 | * @param playerId Player id |
| 46 | */ |
| 47 | private async movePiece(source: Coord, dest: Coord) { |
| 48 | const { dom } = this; |
| 49 | const sourceIndex = this.coordToBoardIndex(source); |
| 50 | const destIndex = this.coordToBoardIndex(dest); |
| 51 | |
| 52 | // find current piece |
| 53 | const piece = dom.cells()[sourceIndex].children[0]; |
| 54 | // unselect piece |
| 55 | piece.classList.remove(classNames.selectedPiece); |
| 56 | |
| 57 | // create clone for new position |
| 58 | const destPiece = piece.cloneNode(true); |
| 59 | // add to destination cell |
| 60 | dom.cells()[destIndex].appendChild(destPiece); |
| 61 | |
| 62 | // start animations |
| 63 | const animDurationMs = 500; |
| 64 | const destElement = dom.cells()[destIndex]; |
| 65 | const destAnimation = destElement.animate([{ opacity: 0 }, { opacity: 1 }], { duration: animDurationMs, iterations: 1 }); |
| 66 | const sourceAnimation = piece.animate( |
| 67 | [ |
| 68 | { |
| 69 | opacity: 1, |
| 70 | width: '45px', |
| 71 | height: '45px', |
| 72 | }, |
| 73 | { |
| 74 | opacity: 0, |
| 75 | width: '5px', |
| 76 | height: '5px', |
| 77 | }, |
| 78 | ], |
| 79 | { duration: animDurationMs, iterations: 1 } |
| 80 | ); |
| 81 | |
| 82 | // await animations |
| 83 | await Promise.all([sourceAnimation.finished, destAnimation.finished]); |
| 84 | |
| 85 | // remove old piece |
| 86 | piece.parentNode.removeChild(piece); |
| 87 | } |
| 88 | |
| 89 | public constructor(player1Id: string, player1Name: string, player2Id: string, player2Name: string) { |
| 90 | super(player1Id, player1Name, player2Id, player2Name); |
| 91 | this.init(); |
| 92 | } |
| 93 | |
| 94 | public override async makeMove(source: Coord, dest: Coord): Promise<MoveResult> { |
| 95 | this.listenerManager.removeListeners(); |
| 96 | await this.movePiece(source, dest); |
| 97 | const result = await super.makeMove(source, dest); |
| 98 | this.handleMoveResult(result); |
| 99 | return result; |
| 100 | } |
| 101 | |
| 102 | public async handleMoveResult(result: MoveResult) { |
| 103 | const { isTerminal, message } = result; |
| 104 | if (isTerminal) { |
| 105 | await showModal({ text: message }); |
| 106 | document.location.reload(); |
| 107 | } else { |
| 108 | this.resetUi(); |
| 109 | this.setActiveUi(); |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | public resetUi() { |
| 114 | const { dom, currentPlayerId, player1Id, canUndoMove, moveHistory, listenerManager, selectedPiece } = this; |
| 115 | |
| 116 | // reset text |
| 117 | dom.p1TurnText().classList.remove(classNames.selectedPlayerText); |
| 118 | dom.p2TurnText().classList.remove(classNames.selectedPlayerText); |
| 119 | |
| 120 | const isP1Turn = currentPlayerId === player1Id; |
| 121 | if (isP1Turn) { |
| 122 | dom.p1TurnText().classList.add(classNames.selectedPlayerText); |
| 123 | } else { |
| 124 | dom.p2TurnText().classList.add(classNames.selectedPlayerText); |
| 125 | } |
| 126 | |
| 127 | if (dom.undoButton || dom.resetButton) { |
| 128 | dom.undoButton.disabled = canUndoMove; |
| 129 | if (moveHistory.length === 0) { |
| 130 | dom.undoButton.disabled = true; |
| 131 | dom.resetButton.disabled = true; |
| 132 | } else { |
| 133 | dom.undoButton.disabled = false; |
| 134 | dom.resetButton.disabled = false; |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | this.selectedPiece = null; |
| 139 | |
| 140 | // reset Cells |
| 141 | dom.cells().forEach((cell) => cell.classList.remove(classNames.possibleMove)); |
| 142 | // reset pieces |
| 143 | dom.allPieces().forEach((piece) => { |
| 144 | piece.classList.remove(classNames.activePlayerPiece); |
| 145 | piece.classList.remove(classNames.selectedPiece); |
| 146 | }); |
| 147 | // remove all listeners |
| 148 | listenerManager.removeListeners(); |
| 149 | } |
| 150 | public setActiveUi() { |
| 151 | const { dom, currentPlayerId, listenerManager } = this; |
| 152 | |
| 153 | const clearPossibleMovesBlink = () => |
| 154 | dom.cells().forEach((cell) => cell.classList.remove(classNames.possibleMove)); |
| 155 | const activePieceListener = (piece: Element, source: Coord) => { |
| 156 | // clear current selection |
| 157 | if (this.selectedPiece !== null) { |
| 158 | this.selectedPiece.classList.remove(classNames.selectedPiece); |
| 159 | clearPossibleMovesBlink(); |
| 160 | listenerManager.removeListeners(); |
| 161 | hookupActivePieces(); |
| 162 | } |
| 163 | |
| 164 | // set as selected |
| 165 | this.selectedPiece = piece; |
| 166 | piece.classList.add(classNames.selectedPiece); |
| 167 | |
| 168 | // hook up allowed moves for: |
| 169 | // 1. blink |
| 170 | // 2. complete the move |
| 171 | const allowedMoves = this.getValidMoves(source); |
| 172 | allowedMoves.forEach((dest: Coord) => { |
| 173 | const cell = dom.cells()[this.coordToBoardIndex(dest)]; |
| 174 | cell.classList.add(classNames.possibleMove); |
| 175 | listenerManager.addListener(cell, 'click', async () => { |
| 176 | clearPossibleMovesBlink(); |
| 177 | await this.makeMove(source, dest); |
| 178 | }); |
| 179 | }); |
| 180 | }; |
| 181 | |
| 182 | const hookupActivePieces = () => { |
| 183 | // mark active pieces |
| 184 | const piecesAndPositions = this.getPiecesAndCoords(currentPlayerId); |
| 185 | piecesAndPositions.forEach(({ coord: source, piece }) => { |
| 186 | piece.classList.add(classNames.activePlayerPiece); |
| 187 | listenerManager.addListener(piece, 'click', () => activePieceListener(piece, source)); |
| 188 | }); |
| 189 | } |
| 190 | |
| 191 | hookupActivePieces(); |
| 192 | } |
| 193 | |
| 194 | private init() { |
| 195 | const { dom, player1Id, player1Name, player2Id, player2Name, size } = this; |
| 196 | |
| 197 | // create board and pieces |
| 198 | let isWhite = true; |
| 199 | const table = document.getElementById('table'); |
| 200 | for (let r = 0; r < size.row; r++) { |
| 201 | const tr = document.createElement('tr'); |
| 202 | table.appendChild(tr); |
| 203 | for (let c = 0; c < size.col; c++) { |
| 204 | const td = document.createElement('td'); |
| 205 | tr.appendChild(td); |
| 206 | td.classList.add('tile'); |
| 207 | td.classList.add(isWhite ? 'white' : 'black'); |
| 208 | isWhite = !isWhite; |
| 209 | } |
| 210 | isWhite = !isWhite; |
| 211 | } |
| 212 | const createPiece = (isP1Turn: boolean, pieceId: string, coord: Coord) => { |
| 213 | const defaultPiece = isP1Turn ? dom.defaultP1Piece : dom.defaultP2Piece; |
| 214 | const newPiece = defaultPiece.cloneNode(true) as HTMLParagraphElement; |
| 215 | newPiece.id = pieceId; |
| 216 | const index = this.coordToBoardIndex(coord); |
| 217 | dom.cells()[index].appendChild(newPiece); |
| 218 | }; |
| 219 | this.getPlayerPositions(player1Id).forEach((coord) => createPiece(true, player1Id, coord)); |
| 220 | this.getPlayerPositions(player2Id).forEach((coord) => createPiece(false, player2Id, coord)); |
| 221 | |
| 222 | dom.p1TurnText().textContent = `${player1Name}` |
| 223 | dom.p2TurnText().textContent = `${player2Name}` |
| 224 | |
| 225 | // hook up buttons |
| 226 | let blockActions = false; |
| 227 | if (dom.resetButton) { |
| 228 | dom.resetButton.addEventListener('click', () => { |
| 229 | if (blockActions) { |
| 230 | return; |
| 231 | } |
| 232 | |
| 233 | blockActions = true; |
| 234 | if (confirm('Reset?')) { |
| 235 | window.location.reload(); |
| 236 | } |
| 237 | blockActions = false; |
| 238 | }); |
| 239 | } |
| 240 | |
| 241 | if (dom.undoButton) { |
| 242 | dom.undoButton.addEventListener('click', async () => { |
| 243 | if (blockActions) { |
| 244 | return; |
| 245 | } |
| 246 | |
| 247 | blockActions = true; |
| 248 | |
| 249 | const move = this.undoMove(); |
| 250 | await this.movePiece(move.dest, move.source); |
| 251 | this.resetUi(); |
| 252 | this.setActiveUi(); |
| 253 | |
| 254 | blockActions = false; |
| 255 | }); |
| 256 | } |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | // start! |
| 261 | export const playGame = () => { |
| 262 | const lg = new LocalGame('red-player', 'Red', 'blue-player', 'Blue'); |
| 263 | lg.resetUi(); |
| 264 | lg.setActiveUi(); |
| 265 | }; |