dao-game / react-multiplayer / files / src / react / App-Remote.tsx
Branch react-multiplayer · default branch · all branches
App-Remote.tsx
ecef404b 2022-03-29 Pavel Safronov | 1 | import * as React from 'react'; |
| 2 | import { useEffect, useState } from 'react'; | |
| 3 | import { Coord } from '../game/coord'; | |
| 4 | import { IGame, MoveResult } from '../game/game'; | |
| 5 | import Modal from 'react-modal'; | |
| 6 | import './App.css'; | |
| 7 | import { Tile } from './Tile'; | |
| 8 | import { Controls } from './Controls'; | |
| 9 | import { delay } from '../utils/delay'; | |
| 10 | import { Status } from './Status'; | |
| 11 | import { PeerGame2 } from '../game/remote-game-2'; | |
| 12 | import cursorUrl from '../../public/cursor.png'; | |
| 13 | ||
| 14 | export type Props = { | |
| 15 | game: PeerGame2; | |
| 16 | }; | |
| 17 | ||
| 18 | export const AppRemote = (props: Props): React.ReactElement => { | |
| 19 | const { game } = props; | |
| 20 | ||
| 21 | const [selectedPiecePos, setSelectedPiecePos] = useState<Coord>() | |
| 22 | const [validMoves, setValidMoves] = useState<Coord[]>([]); | |
| 23 | const [currentPlayerId, setCurrentPlayerId] = useState<string>(game.currentPlayerId); | |
| 24 | const [moveResult, setMoveResult] = useState<MoveResult>(); | |
| 25 | const [isModalOpen, setIsModalOpen] = useState(false); | |
| 26 | const [isControlsDisabled, setIsControlsDisabled] = useState(!game.canUndoMove); | |
| 27 | const [peerMousePos, setPeerMousePos] = useState<Coord>(); | |
| 28 | ||
| 29 | game.peerMousePositionCallback = (pos) => { | |
| 30 | setPeerMousePos(pos); | |
| 31 | } | |
| 32 | ||
| 33 | useEffect((): void => { | |
| 34 | const slowUpdate = async () => { | |
| 35 | if (moveResult && moveResult.isTerminal) { | |
| 36 | await delay(750); | |
| 37 | setIsModalOpen(true); | |
| 38 | } | |
| 39 | }; | |
| 40 | slowUpdate(); | |
| 41 | }, [moveResult]); | |
| 42 | ||
| 43 | const makeMove = async (from: Coord, to: Coord) => { | |
| 44 | const result = await game.makeMove(from, to); | |
| 45 | setCurrentPlayerId(game.currentPlayerId); | |
| 46 | setSelectedPiecePos(undefined); | |
| 47 | setValidMoves([]); | |
| 48 | setMoveResult(result); | |
| 49 | setIsControlsDisabled(false); | |
| 50 | }; | |
| 51 | const undoMove = () => { | |
| 52 | const move = game.undoMove(); | |
| 53 | console.debug({ move }); | |
| 54 | setCurrentPlayerId(game.currentPlayerId); | |
| 55 | setSelectedPiecePos(undefined); | |
| 56 | setValidMoves([]); | |
| 57 | setMoveResult(undefined); | |
| 58 | setIsControlsDisabled(!game.canUndoMove); | |
| 59 | }; | |
| 60 | ||
| 61 | const allTiles: React.ReactElement[] = []; | |
| 62 | for (let r = 0; r < game.size.row; r++) { | |
| 63 | for (let c = 0; c < game.size.col; c++) { | |
| 64 | const pos = new Coord(r, c); | |
| 65 | const pieceClickCb = () => { | |
| 66 | const isUnselectClick = selectedPiecePos !== undefined && selectedPiecePos.equals(pos); | |
| 67 | if (isUnselectClick) { | |
| 68 | setSelectedPiecePos(undefined); | |
| 69 | setValidMoves([]); | |
| 70 | } else { | |
| 71 | setSelectedPiecePos(pos); | |
| 72 | setValidMoves([...game.getValidMoves(pos)]); | |
| 73 | } | |
| 74 | }; | |
| 75 | const validMoveClickCb = async () => { | |
| 76 | await makeMove(selectedPiecePos!, pos) | |
| 77 | }; | |
| 78 | const tile = | |
| 79 | <Tile | |
| 80 | pos={pos} | |
| 81 | game={game} | |
| 82 | validMoves={validMoves} | |
| 83 | selectedPiecePos={selectedPiecePos} | |
| 84 | currentPlayerId={currentPlayerId} | |
| 85 | pieceClickCb={() => pieceClickCb()} | |
| 86 | validMoveClickCb={() => validMoveClickCb()} | |
| 87 | />; | |
| 88 | allTiles.push(tile); | |
| 89 | } | |
| 90 | } | |
| 91 | ||
| 92 | const divRef = React.createRef<HTMLDivElement>(); | |
| 93 | return (<> | |
| 94 | <div | |
| 95 | ref={divRef} | |
| 96 | onMouseMove={(ev) => { | |
| 97 | const div = divRef.current!; | |
| 98 | const xTable = ev.clientX - div.offsetLeft; | |
| 99 | const yTable = ev.clientY - div.offsetTop; | |
| 100 | const xRatio = xTable / div.clientWidth; | |
| 101 | const yRatio = yTable / div.clientHeight; | |
| 102 | game.onMouseMoveCallback(new Coord(xRatio, yRatio)); | |
| 103 | }}> | |
| 104 | <Status | |
| 105 | currentPlayerId={currentPlayerId} | |
| 106 | player1Id={game.player1Id} | |
| 107 | player1Name={game.player1Name} | |
| 108 | player2Id={game.player2Id} | |
| 109 | player2Name={game.player2Name} | |
| 110 | /> | |
| 111 | <div className='grid-container'> | |
| 112 | {allTiles} | |
| 113 | </div> | |
| 114 | <Controls onUndo={undoMove} isDisabled={isControlsDisabled} /> | |
| 115 | <div className='info'> | |
| 116 | The game consists of only one simple rule and three ways to win. Rules: | |
| 117 | <ul> | |
| 118 | <li>Pieces move in a straight line, including diagonally, as far as possible with no jumps.</li> | |
| 119 | </ul> | |
| 120 | Ways to win: | |
| 121 | <ol> | |
| 122 | <li>Arrange your pieces in a straight line on the board (not diagonally)</li> | |
| 123 | <li>Occupy four corners of the board</li> | |
| 124 | <li>Form a 2x2 square anywhere on the board</li> | |
| 125 | </ol> | |
| 126 | </div> | |
| 127 | <Modal isOpen={isModalOpen} className='modal'> | |
| 128 | <h2>Game Over</h2> | |
| 129 | <div> | |
| 130 | {moveResult?.message} | |
| 131 | </div> | |
| 132 | <div> | |
| 133 | <button onClick={() => location.reload()}> | |
| 134 | Restart game | |
| 135 | </button> | |
| 136 | </div> | |
| 137 | </Modal> | |
| 138 | </div> | |
| 139 | <div className='other-mouse'> | |
| 140 | <img src={cursorUrl} /> | |
| 141 | </div> | |
| 142 | </>); | |
| 143 | } |