dao-game / react-multiplayer / files / src / game / remote-game-2.ts
Branch react-multiplayer · default branch · all branches
remote-game-2.ts
| 1 | import Peer, { PeerJSOption } from 'peerjs'; |
| 2 | import { Game, Move, MoveResult } from './game'; |
| 3 | import { Coord } from './coord'; |
| 4 | import { generateHash } from '../utils/hashing'; |
| 5 | import { delay } from '../utils/delay'; |
| 6 | |
| 7 | export interface Pos { |
| 8 | x: number; |
| 9 | y: number; |
| 10 | } |
| 11 | interface PeerData { |
| 12 | mousePos?: Pos; |
| 13 | move?: Move; |
| 14 | } |
| 15 | |
| 16 | const peerOptions: PeerJSOption = { debug: 0 }; |
| 17 | const minString = (a: string, b: string): string => (a < b ? a : b); |
| 18 | const maxString = (a: string, b: string): string => (a > b ? a : b); |
| 19 | const getFirstPlayerId = (playerId1: string, playerId2: string) => { |
| 20 | const hash1 = generateHash(playerId1); |
| 21 | const hash2 = generateHash(playerId2); |
| 22 | const prod = hash1 * hash2; |
| 23 | const isEven = prod % 2 == 0; |
| 24 | const id = isEven ? minString(playerId1, playerId2) : maxString(playerId1, playerId2); |
| 25 | return id; |
| 26 | }; |
| 27 | |
| 28 | export class MousePosEventEmitter { |
| 29 | private _cbs: ((pos: Pos) => void)[] = []; |
| 30 | public onData(callback: (pos: Pos) => void): void { |
| 31 | this._cbs.push(callback); |
| 32 | } |
| 33 | public sendData(pos: Pos): void { |
| 34 | this._cbs.forEach((cb) => cb(pos)); |
| 35 | } |
| 36 | } |
| 37 | |
| 38 | export interface PeerGameSettings { |
| 39 | id?: string; |
| 40 | peerId?: string; |
| 41 | onError: (type: string, error: any) => void; |
| 42 | onSetup: (selfId: string) => void; |
| 43 | onStart: (selfId: string, peerId: string) => void; |
| 44 | onPeerMouseMove: (unitPos: Pos) => void; |
| 45 | mouseEventEmitter: MousePosEventEmitter; |
| 46 | } |
| 47 | |
| 48 | export class PeerGame2 extends Game { |
| 49 | public conn: Peer.DataConnection; |
| 50 | public selfId: string; |
| 51 | public onMouseMoveCallback: (pos: Coord) => void = () => { }; |
| 52 | public peerMousePositionCallback: (pos: Coord) => void = () => { }; |
| 53 | |
| 54 | public constructor(player1Id: string, player1Name: string, player2Id: string, player2Name: string, selfId: string, conn: Peer.DataConnection) { |
| 55 | super(player1Id, player1Name, player2Id, player2Name); |
| 56 | this.selfId = selfId; |
| 57 | this.conn = conn; |
| 58 | } |
| 59 | public override makeMove(source: Coord, dest: Coord): Promise<MoveResult> { |
| 60 | const result = super.makeMove(source, dest); |
| 61 | const peerData: PeerData = { move: { source, dest, playerId: this.currentPlayerId } }; |
| 62 | this.conn.send(JSON.stringify(peerData)); |
| 63 | return result; |
| 64 | } |
| 65 | public static async createPeerGame(settings: PeerGameSettings): Promise<PeerGame2> { |
| 66 | let id: string = settings.id ? settings.id : ''; |
| 67 | let peerId: string = settings.peerId ? settings.peerId : ''; |
| 68 | let game: PeerGame2 | undefined = undefined; |
| 69 | |
| 70 | const handleConn = async (conn: Peer.DataConnection) => { |
| 71 | // wait for connection to 'open' |
| 72 | await new Promise<void>((resolve) => conn.on('open', resolve)); |
| 73 | |
| 74 | id = peer.id; |
| 75 | peerId = conn.peer; |
| 76 | settings.onStart(id, peerId); |
| 77 | |
| 78 | const isLocalP1 = getFirstPlayerId(id, peerId) === id; |
| 79 | game = isLocalP1 ? |
| 80 | new PeerGame2(id, "Local", peerId, "Remote", id, conn) : |
| 81 | new PeerGame2(peerId, "Remote", id, "Local", id, conn); |
| 82 | |
| 83 | conn.on('data', (data: string) => { |
| 84 | if (!game) { |
| 85 | console.warn({ warning: 'Receiving data, but there is no game', data }); |
| 86 | return; |
| 87 | } |
| 88 | |
| 89 | const peerData = JSON.parse(data) as PeerData; |
| 90 | const { mousePos, move } = peerData; |
| 91 | |
| 92 | if (mousePos) { |
| 93 | settings.onPeerMouseMove(mousePos); |
| 94 | } |
| 95 | |
| 96 | const isWaitingForRemoteMove = peerId === game.currentPlayerId; |
| 97 | if (isWaitingForRemoteMove && move) { |
| 98 | const isMoveLegal = game.getPiece(move.source) === game.currentPlayerId && game.getPiece(move.dest) === null; |
| 99 | if (isMoveLegal) { |
| 100 | game.makeMove(move.source, move.dest); |
| 101 | } else { |
| 102 | console.log({ isMoveLegal, move }); |
| 103 | } |
| 104 | } |
| 105 | }); |
| 106 | conn.on('error', (err) => { |
| 107 | settings.onError(`Connection error`, err); |
| 108 | }); |
| 109 | conn.on('close', () => { |
| 110 | settings.onError(`Connection closed`, 'Connection closed for some reason') |
| 111 | }); |
| 112 | settings.mouseEventEmitter.onData((pos) => { |
| 113 | const peerData: PeerData = { mousePos: pos }; |
| 114 | conn.send(JSON.stringify(peerData)); |
| 115 | }); |
| 116 | }; |
| 117 | |
| 118 | const peer = id === undefined ? new Peer(peerOptions) : new Peer(id, peerOptions); |
| 119 | peer.on('connection', (conn) => handleConn(conn)); |
| 120 | peer.on('error', async (err) => { |
| 121 | settings.onError('Peer error encountered', err); |
| 122 | }); |
| 123 | peer.on('open', (trueId) => { |
| 124 | id = trueId; |
| 125 | settings.onSetup(id); |
| 126 | |
| 127 | if (peerId) { |
| 128 | console.log(`${id} connecting to peer "${peerId}"`); |
| 129 | const conn = peer.connect(peerId); |
| 130 | handleConn(conn); |
| 131 | } |
| 132 | }); |
| 133 | peer.on('disconnected', async () => { |
| 134 | settings.onError('Peer disconnected', 'For some reason') |
| 135 | }); |
| 136 | while (game === undefined) { |
| 137 | console.log('Waiting to connect to peer'); |
| 138 | await delay(500); |
| 139 | } |
| 140 | return game; |
| 141 | } |
| 142 | } |