dao-game / react-multiplayer / files / src / react / Tile.tsx
Branch react-multiplayer · default branch · all branches
Tile.tsx
| 1 | import * as React from 'react'; |
| 2 | import { Coord } from '../game/coord'; |
| 3 | import { IGame } from '../game/game'; |
| 4 | import { Piece } from './Piece'; |
| 5 | import './Tile.css'; |
| 6 | |
| 7 | export type Props = { |
| 8 | pos: Coord, |
| 9 | game: IGame, |
| 10 | validMoves: Coord[], |
| 11 | selectedPiecePos: Coord | undefined, |
| 12 | currentPlayerId: string, |
| 13 | pieceClickCb: () => void, |
| 14 | validMoveClickCb: () => void |
| 15 | }; |
| 16 | export const Tile = (props: Props): React.ReactElement => { |
| 17 | |
| 18 | const { pos, game, validMoves, selectedPiecePos, currentPlayerId } = props; |
| 19 | const { player1Id } = game; |
| 20 | const { row, col } = pos; |
| 21 | |
| 22 | const isWhite = row % 2 === col % 2; |
| 23 | const piece = game.getPiece(pos); |
| 24 | const isPlayer1 = piece === player1Id; |
| 25 | const isCurrentPlayer = piece === currentPlayerId; |
| 26 | const isSelectedPiece = selectedPiecePos !== undefined && pos.equals(selectedPiecePos); |
| 27 | const isValidMove = validMoves.findIndex(vm => vm.equals(pos)) >= 0; |
| 28 | const classNames = [ |
| 29 | 'tile', |
| 30 | isWhite ? 'white' : 'black', |
| 31 | isValidMove && 'possible-move' |
| 32 | ]; |
| 33 | return ( |
| 34 | <div |
| 35 | className={classNames.join(' ')} |
| 36 | onClick={() => { if (isValidMove) { props.validMoveClickCb(); } }}> |
| 37 | {(piece !== null) && |
| 38 | <Piece |
| 39 | isPlayer1={isPlayer1} |
| 40 | isCurrentPlayer={isCurrentPlayer} |
| 41 | clickCb={() => { if (isCurrentPlayer) { props.pieceClickCb() } }} |
| 42 | isSelectedPiece={isSelectedPiece} |
| 43 | />} |
| 44 | </div> |
| 45 | ); |
| 46 | }; |