godot-shooter / files / items / PowerUp.gd
PowerUp.gd
11ed9f7a 2023-11-08 Pavel Safronov | 1 | extends Node2D |
44475e04 2023-11-08 Pavel Safronov | 2 | class_name PowerUp |
11ed9f7a 2023-11-08 Pavel Safronov | 3 | |
| 4 | export var label = "+SP" | |
| 5 | export var color = Color.gold | |
93d86765 2023-11-17 Pavel Safronov | 6 | var data |
bfa99fb9 2023-12-01 Pavel Safronov | 7 | signal consumed(power_up) |
16938031 2023-11-17 Pavel Safronov | 8 | const Utils = preload("res://utils/Utils.gd") |
11ed9f7a 2023-11-08 Pavel Safronov | 9 | |
| 10 | func _ready() -> void: | |
| 11 | $AnimationPlayer.play("fade_in") | |
| 12 | $Area2D/Label.text = label | |
| 13 | $Area2D/Sprite.modulate = color | |
| 14 | ||
| 15 | func _on_Area2D_body_entered(body: Node) -> void: | |
| 16 | var players = get_tree().get_nodes_in_group("player") | |
| 17 | var player = players[0] | |
| 18 | if body == player: | |
| 19 | $AnimationPlayer.play("fade_out") | |
bfa99fb9 2023-12-01 Pavel Safronov | 20 | emit_signal("consumed", self) |