fuzzyworld

godot-shooter / files / effects / StarField.tscn

StarField.tscn

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1[gd_scene load_steps=6 format=2]
2
3[ext_resource path="res://assets/kenney_simple-space/PNG/Default/star_small.png" type="Texture" id=1]
4
5[sub_resource type="Gradient" id=5]
6
7[sub_resource type="GradientTexture2D" id=6]
8gradient = SubResource( 5 )
9fill_to = Vector2( 1, 1 )
10
11[sub_resource type="Curve" id=1]
12_data = [ Vector2( 0, 0.193694 ), 0.0, 0.0, 0, 0, Vector2( 0.256659, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.490196, 0.297297 ), 0.0, 0.0, 0, 0, Vector2( 0.74092, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.157658 ), 0.0, 0.0, 0, 0 ]
13
14[sub_resource type="Gradient" id=4]
15offsets = PoolRealArray( 0.00875274, 0.0415755, 0.420131, 0.461707, 1 )
16colors = PoolColorArray( 1, 1, 1, 0, 0.925078, 0.925078, 0.925078, 1, 0.242891, 0.242891, 0.242891, 1, 0.168627, 0.168627, 0.168627, 0, 1, 1, 1, 1 )
17
18[node name="Node2D" type="Node2D"]
19
20[node name="Polygon2D" type="Polygon2D" parent="."]
21visible = false
22position = Vector2( 0, -1 )
23antialiased = true
24texture = SubResource( 6 )
25invert_enable = true
26invert_border = 5.0
27polygon = PoolVector2Array( 0, 0, 600, 0, 600, 1000, 0, 1000 )
28
29[node name="StarField" type="CPUParticles2D" parent="."]
30position = Vector2( 300, 500 )
31amount = 50
32lifetime = 10.0
33preprocess = 191.72
34texture = ExtResource( 1 )
35emission_shape = 2
36emission_rect_extents = Vector2( 300, 500 )
37gravity = Vector2( 0, 0 )
38angular_velocity = 50.0
39angular_velocity_random = 1.0
40scale_amount_random = 1.0
41scale_amount_curve = SubResource( 1 )
42color_ramp = SubResource( 4 )