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project.godot

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1; Engine configuration file.
2; It's best edited using the editor UI and not directly,
3; since the parameters that go here are not all obvious.
4;
5; Format:
6; [section] ; section goes between []
7; param=value ; assign values to parameters
8
9config_version=4
10
11_global_script_classes=[ {
12"base": "Area2D",
13"class": "Bullet",
14"language": "GDScript",
15"path": "res://weapons/Bullet.gd"
16}, {
17"base": "Reference",
18"class": "ConstantItemGenerator",
19"language": "GDScript",
20"path": "res://items/ConstantItemGenerator.gd"
21}, {
22"base": "Node2D",
23"class": "Damage",
24"language": "GDScript",
25"path": "res://effects/Damage.gd"
26}, {
27"base": "KinematicBody2D",
28"class": "Enemy",
29"language": "GDScript",
30"path": "res://actors/Enemy.gd"
31}, {
32"base": "Reference",
33"class": "LevelItemGenerator",
34"language": "GDScript",
35"path": "res://items/LevelItemGenerator.gd"
36}, {
37"base": "KinematicBody2D",
38"class": "Player",
39"language": "GDScript",
40"path": "res://actors/Player.gd"
41}, {
42"base": "Node2D",
43"class": "PowerUp",
44"language": "GDScript",
45"path": "res://items/PowerUp.gd"
46}, {
47"base": "Area2D",
48"class": "Rocket",
49"language": "GDScript",
50"path": "res://weapons/Rocket.gd"
51}, {
52"base": "Reference",
53"class": "Settings",
54"language": "GDScript",
55"path": "res://utils/Settings.gd"
56}, {
57"base": "Node2D",
58"class": "Trails",
59"language": "GDScript",
60"path": "res://effects/Trails.gd"
61}, {
62"base": "Reference",
63"class": "Weapon",
64"language": "GDScript",
65"path": "res://weapons/Weapon.gd"
66} ]
67_global_script_class_icons={
68"Bullet": "",
69"ConstantItemGenerator": "",
70"Damage": "",
71"Enemy": "",
72"LevelItemGenerator": "",
73"Player": "",
74"PowerUp": "",
75"Rocket": "",
76"Settings": "",
77"Trails": "",
78"Weapon": ""
79}
80
81[application]
82
83config/name="shooter"
84run/main_scene="res://scenes/World.tscn"
85run/delta_sync_after_draw=true
86config/icon="res://icon.png"
87
88[display]
89
90window/size/width=500
91window/size/height=800
92window/size/resizable=false
93window/stretch/mode="2d"
94window/stretch/aspect="keep"
95
96[gui]
97
98common/drop_mouse_on_gui_input_disabled=true
99theme/use_hidpi=true
100
101[input]
102
103exit={
104"deadzone": 0.5,
105"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
106 ]
107}
108restart={
109"deadzone": 0.5,
110"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
111 ]
112}
113click={
114"deadzone": 0.5,
115"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
116 ]
117}
118pause={
119"deadzone": 0.5,
120"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
121 ]
122}
123debug_action={
124"deadzone": 0.5,
125"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
126 ]
127}
128up={
129"deadzone": 0.5,
130"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
131 ]
132}
133down={
134"deadzone": 0.5,
135"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
136 ]
137}
138
139[layer_names]
140
1412d_physics/layer_1="player"
1422d_physics/layer_2="enemies"
1432d_physics/layer_3="power_ups"
1442d_physics/layer_4="bullets"
1452d_navigation/layer_1="player"
1462d_navigation/layer_2="enemies"
147
148[network]
149
150limits/debugger_stdout/max_chars_per_second=2048000
151limits/debugger_stdout/max_messages_per_frame=1000
152limits/debugger_stdout/max_errors_per_second=1000
153limits/debugger_stdout/max_warnings_per_second=1000
154
155[physics]
156
157common/enable_pause_aware_picking=true
158
159[rendering]
160
161quality/driver/driver_name="GLES2"
162vram_compression/import_etc=true
163environment/default_clear_color=Color( 0.12549, 0.145098, 0.192157, 1 )
164environment/default_environment="res://default_env.tres"