godot-shooter / files / weapons / Bomb.tscn
Bomb.tscn
| 1 | [gd_scene load_steps=8 format=2] |
| 2 | |
| 3 | [ext_resource path="res://weapons/Bomb.gd" type="Script" id=1] |
| 4 | [ext_resource path="res://assets/kenney_crosshair-pack/PNG/White Retina/crosshair117.png" type="Texture" id=2] |
| 5 | [ext_resource path="res://assets/kenney_simple-space/PNG/Retina/star_tiny.png" type="Texture" id=3] |
| 6 | |
| 7 | [sub_resource type="CircleShape2D" id=1] |
| 8 | radius = 50.0 |
| 9 | |
| 10 | [sub_resource type="Animation" id=2] |
| 11 | length = 0.001 |
| 12 | tracks/0/type = "value" |
| 13 | tracks/0/path = NodePath(".:scale") |
| 14 | tracks/0/interp = 1 |
| 15 | tracks/0/loop_wrap = true |
| 16 | tracks/0/imported = false |
| 17 | tracks/0/enabled = true |
| 18 | tracks/0/keys = { |
| 19 | "times": PoolRealArray( 0 ), |
| 20 | "transitions": PoolRealArray( 1 ), |
| 21 | "update": 0, |
| 22 | "values": [ Vector2( 1, 1 ) ] |
| 23 | } |
| 24 | tracks/1/type = "value" |
| 25 | tracks/1/path = NodePath(".:modulate") |
| 26 | tracks/1/interp = 1 |
| 27 | tracks/1/loop_wrap = true |
| 28 | tracks/1/imported = false |
| 29 | tracks/1/enabled = true |
| 30 | tracks/1/keys = { |
| 31 | "times": PoolRealArray( 0 ), |
| 32 | "transitions": PoolRealArray( 1 ), |
| 33 | "update": 0, |
| 34 | "values": [ Color( 1, 1, 1, 1 ) ] |
| 35 | } |
| 36 | |
| 37 | [sub_resource type="Animation" id=3] |
| 38 | resource_name = "explode" |
| 39 | length = 3.0 |
| 40 | tracks/0/type = "value" |
| 41 | tracks/0/path = NodePath(".:scale") |
| 42 | tracks/0/interp = 1 |
| 43 | tracks/0/loop_wrap = true |
| 44 | tracks/0/imported = false |
| 45 | tracks/0/enabled = true |
| 46 | tracks/0/keys = { |
| 47 | "times": PoolRealArray( 0, 3 ), |
| 48 | "transitions": PoolRealArray( 1, 1 ), |
| 49 | "update": 0, |
| 50 | "values": [ Vector2( 1, 1 ), Vector2( 3, 3 ) ] |
| 51 | } |
| 52 | tracks/1/type = "value" |
| 53 | tracks/1/path = NodePath(".:modulate") |
| 54 | tracks/1/interp = 1 |
| 55 | tracks/1/loop_wrap = true |
| 56 | tracks/1/imported = false |
| 57 | tracks/1/enabled = true |
| 58 | tracks/1/keys = { |
| 59 | "times": PoolRealArray( 0, 3 ), |
| 60 | "transitions": PoolRealArray( 1, 1 ), |
| 61 | "update": 0, |
| 62 | "values": [ Color( 1, 0, 0, 1 ), Color( 1, 0, 0, 0 ) ] |
| 63 | } |
| 64 | tracks/2/type = "method" |
| 65 | tracks/2/path = NodePath(".") |
| 66 | tracks/2/interp = 1 |
| 67 | tracks/2/loop_wrap = true |
| 68 | tracks/2/imported = false |
| 69 | tracks/2/enabled = true |
| 70 | tracks/2/keys = { |
| 71 | "times": PoolRealArray( 3 ), |
| 72 | "transitions": PoolRealArray( 1 ), |
| 73 | "values": [ { |
| 74 | "args": [ ], |
| 75 | "method": "queue_free" |
| 76 | } ] |
| 77 | } |
| 78 | |
| 79 | [sub_resource type="Curve" id=4] |
| 80 | _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.119424, 0.184685 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0135136 ), 0.0598591, 0.0, 0, 0 ] |
| 81 | |
| 82 | [node name="Bomb" type="Node2D"] |
| 83 | script = ExtResource( 1 ) |
| 84 | |
| 85 | [node name="Area2D" type="Area2D" parent="."] |
| 86 | |
| 87 | [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] |
| 88 | shape = SubResource( 1 ) |
| 89 | |
| 90 | [node name="Sprite" type="Sprite" parent="."] |
| 91 | texture = ExtResource( 2 ) |
| 92 | |
| 93 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] |
| 94 | anims/RESET = SubResource( 2 ) |
| 95 | anims/explode = SubResource( 3 ) |
| 96 | |
| 97 | [node name="Particles2D" type="CPUParticles2D" parent="."] |
| 98 | amount = 500 |
| 99 | texture = ExtResource( 3 ) |
| 100 | emission_shape = 1 |
| 101 | emission_sphere_radius = 50.0 |
| 102 | direction = Vector2( 0, 0 ) |
| 103 | spread = 180.0 |
| 104 | gravity = Vector2( 0, 0 ) |
| 105 | initial_velocity = 100.0 |
| 106 | initial_velocity_random = 1.0 |
| 107 | damping = 100.0 |
| 108 | scale_amount = 0.3 |
| 109 | scale_amount_curve = SubResource( 4 ) |
| 110 | |
| 111 | [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"] |