godot-shooter / asteroids / files / effects / Trails.tscn
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Trails.tscn
| 1 | [gd_scene load_steps=3 format=2] |
| 2 | |
| 3 | [ext_resource path="res://effects/Trails.gd" type="Script" id=1] |
| 4 | |
| 5 | [sub_resource type="Curve" id=1] |
| 6 | _data = [ Vector2( 0, 0.220721 ), 0.0, -0.0409159, 0, 0, Vector2( 0.781651, 0.243243 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] |
| 7 | |
| 8 | [node name="Node2D" type="Node2D"] |
| 9 | script = ExtResource( 1 ) |
| 10 | |
| 11 | [node name="CanvasLayer" type="CanvasLayer" parent="."] |
| 12 | layer = -50 |
| 13 | follow_viewport_enable = true |
| 14 | |
| 15 | [node name="Trails" type="Line2D" parent="CanvasLayer"] |
| 16 | modulate = Color( 1, 1, 1, 0.670588 ) |
| 17 | rotation = -0.000165944 |
| 18 | points = PoolVector2Array( 0, 0, 10, 10, 20, 20 ) |
| 19 | width_curve = SubResource( 1 ) |
| 20 | default_color = Color( 0.4, 0.501961, 1, 1 ) |
| 21 | joint_mode = 2 |
| 22 | end_cap_mode = 2 |
| 23 | antialiased = true |