godot-shooter / asteroids / files / items / Asteroid.gd
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Asteroid.gd
| 1 | extends KinematicBody2D |
| 2 | class_name Asteroid |
| 3 | |
| 4 | export var spin_rate = .1 |
| 5 | export var velocity = Vector2.ZERO |
| 6 | |
| 7 | func _physics_process(delta: float) -> void: |
| 8 | rotation += spin_rate * delta |
| 9 | velocity = move_and_slide(velocity) |