godot-shooter / asteroids / files / items / PowerUp.gd
Branch asteroids · default branch · all branches
PowerUp.gd
| 1 | extends Node2D |
| 2 | class_name PowerUp |
| 3 | |
| 4 | export var label = "+SP" |
| 5 | export var color = Color.gold |
| 6 | var data |
| 7 | signal consumed(power_up) |
| 8 | const Utils = preload("res://utils/Utils.gd") |
| 9 | |
| 10 | func _ready() -> void: |
| 11 | $AnimationPlayer.play("fade_in") |
| 12 | $Area2D/Label.text = label |
| 13 | $Area2D/Sprite.modulate = color |
| 14 | |
| 15 | func _on_Area2D_body_entered(body: Node) -> void: |
| 16 | var players = get_tree().get_nodes_in_group("player") |
| 17 | var player = players[0] |
| 18 | if body == player: |
| 19 | $AnimationPlayer.play("fade_out") |
| 20 | emit_signal("consumed", self) |