godot-shooter / asteroids / files / project.godot
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project.godot
| 1 | ; Engine configuration file. |
| 2 | ; It's best edited using the editor UI and not directly, |
| 3 | ; since the parameters that go here are not all obvious. |
| 4 | ; |
| 5 | ; Format: |
| 6 | ; [section] ; section goes between [] |
| 7 | ; param=value ; assign values to parameters |
| 8 | |
| 9 | config_version=4 |
| 10 | |
| 11 | _global_script_classes=[ { |
| 12 | "base": "KinematicBody2D", |
| 13 | "class": "Asteroid", |
| 14 | "language": "GDScript", |
| 15 | "path": "res://items/Asteroid.gd" |
| 16 | }, { |
| 17 | "base": "Area2D", |
| 18 | "class": "Bullet", |
| 19 | "language": "GDScript", |
| 20 | "path": "res://weapons/Bullet.gd" |
| 21 | }, { |
| 22 | "base": "Reference", |
| 23 | "class": "ConstantItemGenerator", |
| 24 | "language": "GDScript", |
| 25 | "path": "res://items/ConstantItemGenerator.gd" |
| 26 | }, { |
| 27 | "base": "Node2D", |
| 28 | "class": "Damage", |
| 29 | "language": "GDScript", |
| 30 | "path": "res://effects/Damage.gd" |
| 31 | }, { |
| 32 | "base": "KinematicBody2D", |
| 33 | "class": "Enemy", |
| 34 | "language": "GDScript", |
| 35 | "path": "res://actors/Enemy.gd" |
| 36 | }, { |
| 37 | "base": "Reference", |
| 38 | "class": "LevelItemGenerator", |
| 39 | "language": "GDScript", |
| 40 | "path": "res://items/LevelItemGenerator.gd" |
| 41 | }, { |
| 42 | "base": "KinematicBody2D", |
| 43 | "class": "Player", |
| 44 | "language": "GDScript", |
| 45 | "path": "res://actors/Player.gd" |
| 46 | }, { |
| 47 | "base": "Node2D", |
| 48 | "class": "PowerUp", |
| 49 | "language": "GDScript", |
| 50 | "path": "res://items/PowerUp.gd" |
| 51 | }, { |
| 52 | "base": "Area2D", |
| 53 | "class": "Rocket", |
| 54 | "language": "GDScript", |
| 55 | "path": "res://weapons/Rocket.gd" |
| 56 | }, { |
| 57 | "base": "Reference", |
| 58 | "class": "Settings", |
| 59 | "language": "GDScript", |
| 60 | "path": "res://utils/Settings.gd" |
| 61 | }, { |
| 62 | "base": "Node2D", |
| 63 | "class": "Trails", |
| 64 | "language": "GDScript", |
| 65 | "path": "res://effects/Trails.gd" |
| 66 | }, { |
| 67 | "base": "Reference", |
| 68 | "class": "Weapon", |
| 69 | "language": "GDScript", |
| 70 | "path": "res://weapons/Weapon.gd" |
| 71 | } ] |
| 72 | _global_script_class_icons={ |
| 73 | "Asteroid": "", |
| 74 | "Bullet": "", |
| 75 | "ConstantItemGenerator": "", |
| 76 | "Damage": "", |
| 77 | "Enemy": "", |
| 78 | "LevelItemGenerator": "", |
| 79 | "Player": "", |
| 80 | "PowerUp": "", |
| 81 | "Rocket": "", |
| 82 | "Settings": "", |
| 83 | "Trails": "", |
| 84 | "Weapon": "" |
| 85 | } |
| 86 | |
| 87 | [application] |
| 88 | |
| 89 | config/name="shooter" |
| 90 | run/main_scene="res://scenes/World.tscn" |
| 91 | run/delta_sync_after_draw=true |
| 92 | config/icon="res://icon.png" |
| 93 | |
| 94 | [display] |
| 95 | |
| 96 | window/size/width=500 |
| 97 | window/size/height=800 |
| 98 | window/size/resizable=false |
| 99 | window/stretch/mode="2d" |
| 100 | window/stretch/aspect="keep" |
| 101 | |
| 102 | [gui] |
| 103 | |
| 104 | common/drop_mouse_on_gui_input_disabled=true |
| 105 | theme/use_hidpi=true |
| 106 | |
| 107 | [input] |
| 108 | |
| 109 | exit={ |
| 110 | "deadzone": 0.5, |
| 111 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 112 | ] |
| 113 | } |
| 114 | restart={ |
| 115 | "deadzone": 0.5, |
| 116 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 117 | ] |
| 118 | } |
| 119 | click={ |
| 120 | "deadzone": 0.5, |
| 121 | "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) |
| 122 | ] |
| 123 | } |
| 124 | pause={ |
| 125 | "deadzone": 0.5, |
| 126 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 127 | ] |
| 128 | } |
| 129 | debug_action={ |
| 130 | "deadzone": 0.5, |
| 131 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 132 | ] |
| 133 | } |
| 134 | up={ |
| 135 | "deadzone": 0.5, |
| 136 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 137 | ] |
| 138 | } |
| 139 | down={ |
| 140 | "deadzone": 0.5, |
| 141 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 142 | ] |
| 143 | } |
| 144 | |
| 145 | [layer_names] |
| 146 | |
| 147 | 2d_physics/layer_1="player" |
| 148 | 2d_physics/layer_2="enemies" |
| 149 | 2d_physics/layer_3="power_ups" |
| 150 | 2d_physics/layer_4="bullets" |
| 151 | 2d_navigation/layer_1="player" |
| 152 | 2d_navigation/layer_2="enemies" |
| 153 | |
| 154 | [network] |
| 155 | |
| 156 | limits/debugger_stdout/max_chars_per_second=2048000 |
| 157 | limits/debugger_stdout/max_messages_per_frame=1000 |
| 158 | limits/debugger_stdout/max_errors_per_second=1000 |
| 159 | limits/debugger_stdout/max_warnings_per_second=1000 |
| 160 | |
| 161 | [physics] |
| 162 | |
| 163 | common/enable_pause_aware_picking=true |
| 164 | |
| 165 | [rendering] |
| 166 | |
| 167 | quality/driver/driver_name="GLES2" |
| 168 | vram_compression/import_etc=true |
| 169 | environment/default_clear_color=Color( 0.12549, 0.145098, 0.192157, 1 ) |
| 170 | environment/default_environment="res://default_env.tres" |