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project.godot

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1; Engine configuration file.
2; It's best edited using the editor UI and not directly,
3; since the parameters that go here are not all obvious.
4;
5; Format:
6; [section] ; section goes between []
7; param=value ; assign values to parameters
8
9config_version=4
10
11_global_script_classes=[ {
12"base": "KinematicBody2D",
13"class": "Asteroid",
14"language": "GDScript",
15"path": "res://items/Asteroid.gd"
16}, {
17"base": "Area2D",
18"class": "Bullet",
19"language": "GDScript",
20"path": "res://weapons/Bullet.gd"
21}, {
22"base": "Reference",
23"class": "ConstantItemGenerator",
24"language": "GDScript",
25"path": "res://items/ConstantItemGenerator.gd"
26}, {
27"base": "Node2D",
28"class": "Damage",
29"language": "GDScript",
30"path": "res://effects/Damage.gd"
31}, {
32"base": "KinematicBody2D",
33"class": "Enemy",
34"language": "GDScript",
35"path": "res://actors/Enemy.gd"
36}, {
37"base": "Reference",
38"class": "LevelItemGenerator",
39"language": "GDScript",
40"path": "res://items/LevelItemGenerator.gd"
41}, {
42"base": "KinematicBody2D",
43"class": "Player",
44"language": "GDScript",
45"path": "res://actors/Player.gd"
46}, {
47"base": "Node2D",
48"class": "PowerUp",
49"language": "GDScript",
50"path": "res://items/PowerUp.gd"
51}, {
52"base": "Area2D",
53"class": "Rocket",
54"language": "GDScript",
55"path": "res://weapons/Rocket.gd"
56}, {
57"base": "Reference",
58"class": "Settings",
59"language": "GDScript",
60"path": "res://utils/Settings.gd"
61}, {
62"base": "Node2D",
63"class": "Trails",
64"language": "GDScript",
65"path": "res://effects/Trails.gd"
66}, {
67"base": "Reference",
68"class": "Weapon",
69"language": "GDScript",
70"path": "res://weapons/Weapon.gd"
71} ]
72_global_script_class_icons={
73"Asteroid": "",
74"Bullet": "",
75"ConstantItemGenerator": "",
76"Damage": "",
77"Enemy": "",
78"LevelItemGenerator": "",
79"Player": "",
80"PowerUp": "",
81"Rocket": "",
82"Settings": "",
83"Trails": "",
84"Weapon": ""
85}
86
87[application]
88
89config/name="shooter"
90run/main_scene="res://scenes/World.tscn"
91run/delta_sync_after_draw=true
92config/icon="res://icon.png"
93
94[display]
95
96window/size/width=500
97window/size/height=800
98window/size/resizable=false
99window/stretch/mode="2d"
100window/stretch/aspect="keep"
101
102[gui]
103
104common/drop_mouse_on_gui_input_disabled=true
105theme/use_hidpi=true
106
107[input]
108
109exit={
110"deadzone": 0.5,
111"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
112 ]
113}
114restart={
115"deadzone": 0.5,
116"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
117 ]
118}
119click={
120"deadzone": 0.5,
121"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
122 ]
123}
124pause={
125"deadzone": 0.5,
126"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
127 ]
128}
129debug_action={
130"deadzone": 0.5,
131"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
132 ]
133}
134up={
135"deadzone": 0.5,
136"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
137 ]
138}
139down={
140"deadzone": 0.5,
141"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
142 ]
143}
144
145[layer_names]
146
1472d_physics/layer_1="player"
1482d_physics/layer_2="enemies"
1492d_physics/layer_3="power_ups"
1502d_physics/layer_4="bullets"
1512d_navigation/layer_1="player"
1522d_navigation/layer_2="enemies"
153
154[network]
155
156limits/debugger_stdout/max_chars_per_second=2048000
157limits/debugger_stdout/max_messages_per_frame=1000
158limits/debugger_stdout/max_errors_per_second=1000
159limits/debugger_stdout/max_warnings_per_second=1000
160
161[physics]
162
163common/enable_pause_aware_picking=true
164
165[rendering]
166
167quality/driver/driver_name="GLES2"
168vram_compression/import_etc=true
169environment/default_clear_color=Color( 0.12549, 0.145098, 0.192157, 1 )
170environment/default_environment="res://default_env.tres"