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Bullet.tscn

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1[gd_scene load_steps=4 format=2]
2
3[ext_resource path="res://weapons/Bullet.gd" type="Script" id=1]
4[ext_resource path="res://assets/kenney_simple-space/PNG/Default/effect_yellow.png" type="Texture" id=2]
5
6[sub_resource type="RectangleShape2D" id=1]
7extents = Vector2( 4.50004, 16 )
8
9[node name="Bullet" type="Area2D"]
10modulate = Color( 1, 0, 0, 1 )
11position = Vector2( 0, -1 )
12collision_layer = 8
13collision_mask = 3
14script = ExtResource( 1 )
15
16[node name="Sprite" type="Sprite" parent="."]
17modulate = Color( 1, 0, 0, 1 )
18rotation = -0.00485545
19scale = Vector2( 0.104587, 0.478173 )
20texture = ExtResource( 2 )
21
22[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
23visible = false
24position = Vector2( 0, -0.5 )
25shape = SubResource( 1 )
26
27[node name="Timer" type="Timer" parent="."]
28one_shot = true
29autostart = true
30
31[connection signal="body_entered" from="." to="." method="on_bullet_body_entered"]
32[connection signal="timeout" from="Timer" to="." method="on_expiration"]