godot-shooter / asteroids / files / weapons / Rocket.tscn
Branch asteroids · default branch · all branches
Rocket.tscn
| 1 | [gd_scene load_steps=9 format=2] |
| 2 | |
| 3 | [ext_resource path="res://assets/kenney_simple-space/PNG/Default/meteor_squareSmall.png" type="Texture" id=1] |
| 4 | [ext_resource path="res://weapons/Rocket.gd" type="Script" id=2] |
| 5 | [ext_resource path="res://assets/kenney_simple-space/PNG/Retina/ship_B.png" type="Texture" id=3] |
| 6 | |
| 7 | [sub_resource type="Animation" id=1] |
| 8 | length = 0.001 |
| 9 | tracks/0/type = "value" |
| 10 | tracks/0/path = NodePath("CollisionPolygon2D:disabled") |
| 11 | tracks/0/interp = 1 |
| 12 | tracks/0/loop_wrap = true |
| 13 | tracks/0/imported = false |
| 14 | tracks/0/enabled = true |
| 15 | tracks/0/keys = { |
| 16 | "times": PoolRealArray( 0 ), |
| 17 | "transitions": PoolRealArray( 1 ), |
| 18 | "update": 0, |
| 19 | "values": [ true ] |
| 20 | } |
| 21 | tracks/1/type = "value" |
| 22 | tracks/1/path = NodePath("Sprite:modulate") |
| 23 | tracks/1/interp = 1 |
| 24 | tracks/1/loop_wrap = true |
| 25 | tracks/1/imported = false |
| 26 | tracks/1/enabled = true |
| 27 | tracks/1/keys = { |
| 28 | "times": PoolRealArray( 0 ), |
| 29 | "transitions": PoolRealArray( 1 ), |
| 30 | "update": 0, |
| 31 | "values": [ Color( 0, 1, 0.0627451, 1 ) ] |
| 32 | } |
| 33 | tracks/2/type = "value" |
| 34 | tracks/2/path = NodePath(".:modulate") |
| 35 | tracks/2/interp = 1 |
| 36 | tracks/2/loop_wrap = true |
| 37 | tracks/2/imported = false |
| 38 | tracks/2/enabled = true |
| 39 | tracks/2/keys = { |
| 40 | "times": PoolRealArray( 0 ), |
| 41 | "transitions": PoolRealArray( 1 ), |
| 42 | "update": 0, |
| 43 | "values": [ Color( 1, 1, 1, 0 ) ] |
| 44 | } |
| 45 | |
| 46 | [sub_resource type="Animation" id=2] |
| 47 | resource_name = "arming" |
| 48 | tracks/0/type = "value" |
| 49 | tracks/0/path = NodePath("CollisionPolygon2D:disabled") |
| 50 | tracks/0/interp = 1 |
| 51 | tracks/0/loop_wrap = true |
| 52 | tracks/0/imported = false |
| 53 | tracks/0/enabled = true |
| 54 | tracks/0/keys = { |
| 55 | "times": PoolRealArray( 0, 1 ), |
| 56 | "transitions": PoolRealArray( 1, 1 ), |
| 57 | "update": 1, |
| 58 | "values": [ true, false ] |
| 59 | } |
| 60 | tracks/1/type = "value" |
| 61 | tracks/1/path = NodePath("Sprite:modulate") |
| 62 | tracks/1/interp = 1 |
| 63 | tracks/1/loop_wrap = true |
| 64 | tracks/1/imported = false |
| 65 | tracks/1/enabled = true |
| 66 | tracks/1/keys = { |
| 67 | "times": PoolRealArray( 0, 1 ), |
| 68 | "transitions": PoolRealArray( 1, 1 ), |
| 69 | "update": 0, |
| 70 | "values": [ Color( 0, 1, 0.0627451, 1 ), Color( 1, 1, 1, 1 ) ] |
| 71 | } |
| 72 | |
| 73 | [sub_resource type="Animation" id=5] |
| 74 | resource_name = "fade_out" |
| 75 | length = 3.0 |
| 76 | tracks/0/type = "value" |
| 77 | tracks/0/path = NodePath("Sprite:modulate") |
| 78 | tracks/0/interp = 1 |
| 79 | tracks/0/loop_wrap = true |
| 80 | tracks/0/imported = false |
| 81 | tracks/0/enabled = true |
| 82 | tracks/0/keys = { |
| 83 | "times": PoolRealArray( 0 ), |
| 84 | "transitions": PoolRealArray( 1 ), |
| 85 | "update": 0, |
| 86 | "values": [ Color( 0, 1, 0.0627451, 0 ) ] |
| 87 | } |
| 88 | tracks/1/type = "value" |
| 89 | tracks/1/path = NodePath(".:modulate") |
| 90 | tracks/1/interp = 1 |
| 91 | tracks/1/loop_wrap = true |
| 92 | tracks/1/imported = false |
| 93 | tracks/1/enabled = true |
| 94 | tracks/1/keys = { |
| 95 | "times": PoolRealArray( 0, 3 ), |
| 96 | "transitions": PoolRealArray( 1, 1 ), |
| 97 | "update": 0, |
| 98 | "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] |
| 99 | } |
| 100 | tracks/2/type = "method" |
| 101 | tracks/2/path = NodePath(".") |
| 102 | tracks/2/interp = 1 |
| 103 | tracks/2/loop_wrap = true |
| 104 | tracks/2/imported = false |
| 105 | tracks/2/enabled = true |
| 106 | tracks/2/keys = { |
| 107 | "times": PoolRealArray( 3 ), |
| 108 | "transitions": PoolRealArray( 1 ), |
| 109 | "values": [ { |
| 110 | "args": [ ], |
| 111 | "method": "queue_free" |
| 112 | } ] |
| 113 | } |
| 114 | |
| 115 | [sub_resource type="Curve" id=3] |
| 116 | _data = [ Vector2( 0, 0.0945946 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] |
| 117 | |
| 118 | [sub_resource type="Gradient" id=4] |
| 119 | interpolation_mode = 2 |
| 120 | offsets = PoolRealArray( 0, 0.995842, 1 ) |
| 121 | colors = PoolColorArray( 0.775391, 0.775391, 0.775391, 1, 0.364706, 0.364706, 0.364706, 0, 1, 1, 1, 0 ) |
| 122 | |
| 123 | [node name="Rocket" type="Area2D"] |
| 124 | position = Vector2( 0, -1 ) |
| 125 | collision_layer = 8 |
| 126 | collision_mask = 2 |
| 127 | script = ExtResource( 2 ) |
| 128 | |
| 129 | [node name="Sprite" type="Sprite" parent="."] |
| 130 | modulate = Color( 1, 0, 0, 1 ) |
| 131 | rotation = 3.14159 |
| 132 | scale = Vector2( 0.2, 0.2 ) |
| 133 | texture = ExtResource( 3 ) |
| 134 | |
| 135 | [node name="LifeTimer" type="Timer" parent="."] |
| 136 | wait_time = 5.0 |
| 137 | one_shot = true |
| 138 | autostart = true |
| 139 | __meta__ = { |
| 140 | "_editor_description_": "this timer starts at creation, and after the lifetime amount it destroys the rocket" |
| 141 | } |
| 142 | |
| 143 | [node name="ArmedTimer" type="Timer" parent="."] |
| 144 | |
| 145 | [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] |
| 146 | rotation = 3.14159 |
| 147 | scale = Vector2( 0.2, 0.2 ) |
| 148 | polygon = PoolVector2Array( 0, -30, -16, 16, 0, 32, 16, 16 ) |
| 149 | |
| 150 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] |
| 151 | anims/RESET = SubResource( 1 ) |
| 152 | anims/arming = SubResource( 2 ) |
| 153 | anims/fade_out = SubResource( 5 ) |
| 154 | |
| 155 | [node name="Particles2D" type="CPUParticles2D" parent="."] |
| 156 | position = Vector2( 0, -6 ) |
| 157 | amount = 50 |
| 158 | lifetime_randomness = 0.5 |
| 159 | local_coords = false |
| 160 | texture = ExtResource( 1 ) |
| 161 | emission_shape = 1 |
| 162 | emission_sphere_radius = 0.01 |
| 163 | direction = Vector2( 0, 0 ) |
| 164 | spread = 0.0 |
| 165 | gravity = Vector2( 0, 0 ) |
| 166 | angular_velocity = 212.08 |
| 167 | damping = 5.91 |
| 168 | damping_random = 0.25 |
| 169 | scale_amount = 0.5 |
| 170 | scale_amount_curve = SubResource( 3 ) |
| 171 | color_ramp = SubResource( 4 ) |
| 172 | |
| 173 | [connection signal="body_entered" from="." to="." method="on_bullet_body_entered"] |
| 174 | [connection signal="timeout" from="LifeTimer" to="." method="_on_LifeTimer_timeout"] |