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project.godot

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1; Engine configuration file.
2; It's best edited using the editor UI and not directly,
3; since the parameters that go here are not all obvious.
4;
5; Format:
6; [section] ; section goes between []
7; param=value ; assign values to parameters
8
9config_version=4
10
11_global_script_classes=[ {
12"base": "Area2D",
13"class": "Bullet",
14"language": "GDScript",
15"path": "res://Bullet.gd"
16}, {
17"base": "KinematicBody2D",
18"class": "Enemy",
19"language": "GDScript",
20"path": "res://Enemy.gd"
21}, {
22"base": "KinematicBody2D",
23"class": "Player",
24"language": "GDScript",
25"path": "res://Player.gd"
26} ]
27_global_script_class_icons={
28"Bullet": "",
29"Enemy": "",
30"Player": ""
31}
32
33[application]
34
35config/name="shooter"
36run/main_scene="res://World.tscn"
37run/delta_sync_after_draw=true
38config/icon="res://icon.png"
39
40[display]
41
42window/size/width=500
43window/size/resizable=false
44window/stretch/mode="2d"
45window/stretch/aspect="keep"
46window/size/height=800
47
48[gui]
49
50common/drop_mouse_on_gui_input_disabled=true
51
52[input]
53
54exit={
55"deadzone": 0.5,
56"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
57 ]
58}
59restart={
60"deadzone": 0.5,
61"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
62 ]
63}
64click={
65"deadzone": 0.5,
66"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
67 ]
68}
69pause={
70"deadzone": 0.5,
71"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
72 ]
73}
74
75[network]
76
77limits/debugger_stdout/max_chars_per_second=2048000
78limits/debugger_stdout/max_messages_per_frame=1000
79limits/debugger_stdout/max_errors_per_second=1000
80limits/debugger_stdout/max_warnings_per_second=1000
81
82[physics]
83
84common/enable_pause_aware_picking=true
85
86[rendering]
87
88vram_compression/import_etc=true
89environment/default_clear_color=Color( 0, 0, 0, 1 )
90environment/default_environment="res://default_env.tres"