godot-shooter / change-html-template / files / project.godot
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project.godot
| 1 | ; Engine configuration file. |
| 2 | ; It's best edited using the editor UI and not directly, |
| 3 | ; since the parameters that go here are not all obvious. |
| 4 | ; |
| 5 | ; Format: |
| 6 | ; [section] ; section goes between [] |
| 7 | ; param=value ; assign values to parameters |
| 8 | |
| 9 | config_version=4 |
| 10 | |
| 11 | _global_script_classes=[ { |
| 12 | "base": "Area2D", |
| 13 | "class": "Bullet", |
| 14 | "language": "GDScript", |
| 15 | "path": "res://Bullet.gd" |
| 16 | }, { |
| 17 | "base": "KinematicBody2D", |
| 18 | "class": "Enemy", |
| 19 | "language": "GDScript", |
| 20 | "path": "res://Enemy.gd" |
| 21 | }, { |
| 22 | "base": "KinematicBody2D", |
| 23 | "class": "Player", |
| 24 | "language": "GDScript", |
| 25 | "path": "res://Player.gd" |
| 26 | } ] |
| 27 | _global_script_class_icons={ |
| 28 | "Bullet": "", |
| 29 | "Enemy": "", |
| 30 | "Player": "" |
| 31 | } |
| 32 | |
| 33 | [application] |
| 34 | |
| 35 | config/name="shooter" |
| 36 | run/main_scene="res://World.tscn" |
| 37 | run/delta_sync_after_draw=true |
| 38 | config/icon="res://icon.png" |
| 39 | |
| 40 | [display] |
| 41 | |
| 42 | window/size/width=500 |
| 43 | window/size/resizable=false |
| 44 | window/stretch/mode="2d" |
| 45 | window/stretch/aspect="keep" |
| 46 | window/size/height=800 |
| 47 | |
| 48 | [gui] |
| 49 | |
| 50 | common/drop_mouse_on_gui_input_disabled=true |
| 51 | |
| 52 | [input] |
| 53 | |
| 54 | exit={ |
| 55 | "deadzone": 0.5, |
| 56 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 57 | ] |
| 58 | } |
| 59 | restart={ |
| 60 | "deadzone": 0.5, |
| 61 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 62 | ] |
| 63 | } |
| 64 | click={ |
| 65 | "deadzone": 0.5, |
| 66 | "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) |
| 67 | ] |
| 68 | } |
| 69 | pause={ |
| 70 | "deadzone": 0.5, |
| 71 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 72 | ] |
| 73 | } |
| 74 | |
| 75 | [network] |
| 76 | |
| 77 | limits/debugger_stdout/max_chars_per_second=2048000 |
| 78 | limits/debugger_stdout/max_messages_per_frame=1000 |
| 79 | limits/debugger_stdout/max_errors_per_second=1000 |
| 80 | limits/debugger_stdout/max_warnings_per_second=1000 |
| 81 | |
| 82 | [physics] |
| 83 | |
| 84 | common/enable_pause_aware_picking=true |
| 85 | |
| 86 | [rendering] |
| 87 | |
| 88 | vram_compression/import_etc=true |
| 89 | environment/default_clear_color=Color( 0, 0, 0, 1 ) |
| 90 | environment/default_environment="res://default_env.tres" |