godot-shooter / starfield-background / files / Bullet.gd
Branch starfield-background · default branch · all branches
Bullet.gd
| 1 | extends Area2D |
| 2 | |
| 3 | const utils = preload("res://Utils.gd") |
| 4 | export var lifetime_seconds = 2 |
| 5 | export var speed = 300 |
| 6 | |
| 7 | func _ready() -> void: |
| 8 | $Timer.wait_time = lifetime_seconds |
| 9 | $Timer.start() |
| 10 | utils.log("timer", $Timer) |
| 11 | |
| 12 | func _physics_process(delta: float) -> void: |
| 13 | position += transform.y * speed * delta |
| 14 | |
| 15 | func on_expiration(): |
| 16 | utils.log("killing bullet") |
| 17 | queue_free() |
| 18 | |
| 19 | func on_bullet_body_entered(body): |
| 20 | var tree = get_tree() |
| 21 | var players = tree.get_nodes_in_group("player") |
| 22 | var player = players[0] |
| 23 | if body.has_method("hurt") && body != player: |
| 24 | utils.log("removing bullet") |
| 25 | body.hurt() |
| 26 | queue_free() |