godot-shooter / starfield-background / files / project.godot
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project.godot
| 1 | ; Engine configuration file. |
| 2 | ; It's best edited using the editor UI and not directly, |
| 3 | ; since the parameters that go here are not all obvious. |
| 4 | ; |
| 5 | ; Format: |
| 6 | ; [section] ; section goes between [] |
| 7 | ; param=value ; assign values to parameters |
| 8 | |
| 9 | config_version=4 |
| 10 | |
| 11 | [application] |
| 12 | |
| 13 | config/name="shooter" |
| 14 | run/main_scene="res://World.tscn" |
| 15 | config/icon="res://icon.png" |
| 16 | |
| 17 | [gui] |
| 18 | |
| 19 | common/drop_mouse_on_gui_input_disabled=true |
| 20 | |
| 21 | [input] |
| 22 | |
| 23 | move_up={ |
| 24 | "deadzone": 0.5, |
| 25 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 26 | ] |
| 27 | } |
| 28 | move_down={ |
| 29 | "deadzone": 0.5, |
| 30 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 31 | ] |
| 32 | } |
| 33 | move_left={ |
| 34 | "deadzone": 0.5, |
| 35 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 36 | ] |
| 37 | } |
| 38 | move_right={ |
| 39 | "deadzone": 0.5, |
| 40 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 41 | ] |
| 42 | } |
| 43 | exit={ |
| 44 | "deadzone": 0.5, |
| 45 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 46 | ] |
| 47 | } |
| 48 | restart={ |
| 49 | "deadzone": 0.5, |
| 50 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 51 | ] |
| 52 | } |
| 53 | shoot={ |
| 54 | "deadzone": 0.5, |
| 55 | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null) |
| 56 | , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) |
| 57 | ] |
| 58 | } |
| 59 | |
| 60 | [physics] |
| 61 | |
| 62 | common/enable_pause_aware_picking=true |
| 63 | |
| 64 | [rendering] |
| 65 | |
| 66 | vram_compression/import_etc=true |
| 67 | environment/default_environment="res://default_env.tres" |