godot-shooter / commit
Debug action now gives the player 10 rockets.
scenes/World.gd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/scenes/World.gd b/scenes/World.gd index ff5eb51..0f7658d 100644 --- a/scenes/World.gd +++ b/scenes/World.gd @@ -197,7 +197,8 @@ func _on_Player_debug() -> void: # player.score += 1 # player.kill() # completed_objectives = max_objectives - player.debug() +# player.debug() + weapon_consumed(Weapons.create_rocket_gun()) pass # Replace with function body. func _on_Player_destination_set() -> void: