godot-shooter / commit
Experimenting with exporting all platforms in GitLab. Prepare for pasta time, but also for the possibility of the game being available in a GitLabs page.
.gitignore | 2 ++ .gitlab-ci.yaml | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ export_presets.cfg | 34 +++++++++++++++++++++++++++ project.godot | 1 + 4 files changed, 105 insertions(+) diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0b1d5db --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +# output directory +out/ \ No newline at end of file diff --git a/.gitlab-ci.yaml b/.gitlab-ci.yaml new file mode 100644 index 0000000..8f843ec --- /dev/null +++ b/.gitlab-ci.yaml @@ -0,0 +1,68 @@ +# modified from https://github.com/Razzlegames/GodotTutorialsPlatformer/blob/GitlabCiTutorial/.gitlab-ci.yml + +image: barichello/godot-ci:latest + +variables: + EXPORT_NAME: "shooter" + +stages: + - export + - deploy + +before_script: + - mkdir -v -p build/linux + - mkdir -v -p build/windows + - mkdir -v -p build/mac + - mkdir -v -p build/web + +linux: + stage: export + script: + - cd Godot + - godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 + - test -e ../build/linux/$EXPORT_NAME.x86_64 + artifacts: + name: $EXPORT_NAME-$CI_JOB_NAME + paths: + - build/linux + only: + - release + +windows: + stage: export + script: + - cd Godot + - godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe + - test -e ../build/windows/$EXPORT_NAME.exe + artifacts: + name: $EXPORT_NAME-$CI_JOB_NAME + paths: + - build/windows + only: + - release + +mac: + stage: export + script: + - cd Godot + - godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip + - test -e ../build/mac/$EXPORT_NAME.zip + artifacts: + name: $EXPORT_NAME-$CI_JOB_NAME + paths: + - build/mac + only: + - release + +web: + stage: export + script: + - cd Godot + - godot -v --path Godot --export "HTML5" ../build/web/index.html + - test -e ../build/web/index.html + artifacts: + name: $EXPORT_NAME-$CI_JOB_NAME + paths: + - build/web + only: + - release diff --git a/export_presets.cfg b/export_presets.cfg new file mode 100644 index 0000000..8c4868a --- /dev/null +++ b/export_presets.cfg @@ -0,0 +1,34 @@ +[preset.0] + +name="HTML5" +platform="HTML5" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="out/index.html" +script_export_mode=1 +script_encryption_key="" + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +variant/export_type=0 +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=true +html/export_icon=true +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/focus_canvas_on_start=true +html/experimental_virtual_keyboard=false +progressive_web_app/enabled=false +progressive_web_app/offline_page="" +progressive_web_app/display=1 +progressive_web_app/orientation=0 +progressive_web_app/icon_144x144="" +progressive_web_app/icon_180x180="" +progressive_web_app/icon_512x512="" +progressive_web_app/background_color=Color( 0, 0, 0, 1 ) diff --git a/project.godot b/project.godot index ecee060..91d187f 100644 --- a/project.godot +++ b/project.godot @@ -64,4 +64,5 @@ common/enable_pause_aware_picking=true [rendering] quality/driver/driver_name="GLES2" +vram_compression/import_etc=true environment/default_environment="res://default_env.tres"