godot-shooter / commit
Fixed warnings about un-used output.
World.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/World.gd b/World.gd index 9e2eaf0..760ad76 100644 --- a/World.gd +++ b/World.gd @@ -98,7 +98,7 @@ func _process(_delta: float) -> void: for g in generators: var generator: LevelItemGenerator = g - generator.run(self) + var _is_done = generator.run(self) if is_destination_set: $Player.turn_towards(destination) @@ -178,7 +178,7 @@ func _on_Button_pressed() -> void: func _on_Game_over_button_pressed() -> void: get_tree().paused = false $UI/GameFinishedMenu.hide() - get_tree().reload_current_scene() + var _err = get_tree().reload_current_scene() func _on_Player_shield_changed(shield_active: bool) -> void: var message = "Shield Activated" if shield_active else "Shield Lost!"