fuzzyworld

godot-shooter / commit

Fixed warnings about un-used output.

1a79bb8460c32ec7e54f1cbfe5b33c8ed998601d · Pavel Safronov · 2023-11-08 10:54:31 -0800 · parents 04e45e2e7e56

Fixed warnings about un-used output.
 World.gd | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/World.gd b/World.gd
index 9e2eaf0..760ad76 100644
--- a/World.gd
+++ b/World.gd
@@ -98,7 +98,7 @@ func _process(_delta: float) -> void:
 
 	for g in generators:
 		var generator: LevelItemGenerator = g
-		generator.run(self)
+		var _is_done = generator.run(self)
 
 	if is_destination_set:
 		$Player.turn_towards(destination)
@@ -178,7 +178,7 @@ func _on_Button_pressed() -> void:
 func _on_Game_over_button_pressed() -> void:
 	get_tree().paused = false
 	$UI/GameFinishedMenu.hide()
-	get_tree().reload_current_scene()
+	var _err = get_tree().reload_current_scene()
 
 func _on_Player_shield_changed(shield_active: bool) -> void:
 	var message = "Shield Activated" if shield_active else "Shield Lost!"