godot-shooter / commit
Change the radar "ratio" (which is used for alpha of the radar particle) to be in the range 0.4-1.0
actors/Player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/actors/Player.gd b/actors/Player.gd index 73ceef2..524c5a5 100644 --- a/actors/Player.gd +++ b/actors/Player.gd @@ -157,7 +157,7 @@ func update_radar(items: Array, color: Color): var item: Node = i var diff = item.global_position - global_position var dist = diff.length() - var ratio = Utils.dist_to_ratio(dist, radar_min_radius, radar_max_radius) * .8 + .2 + var ratio = Utils.dist_to_ratio(dist, radar_min_radius, radar_max_radius) * .6 + .4 if dist < radar_min_radius: ratio = 0 var angle_to = Vector2.UP.angle_to(diff)