godot-shooter / commit
Try using GLES2.
project.godot | 1 + 1 file changed, 1 insertion(+) diff --git a/project.godot b/project.godot index 9e9d901..75d84f8 100644 --- a/project.godot +++ b/project.godot @@ -139,6 +139,7 @@ common/enable_pause_aware_picking=true [rendering] +quality/driver/driver_name="GLES2" vram_compression/import_etc=true environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres"