godot-shooter / commit
Colored the rocket red.
weapons/Rocket.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/weapons/Rocket.tscn b/weapons/Rocket.tscn index a073759..af5a8ae 100644 --- a/weapons/Rocket.tscn +++ b/weapons/Rocket.tscn @@ -121,6 +121,7 @@ offsets = PoolRealArray( 0, 0.995842, 1 ) colors = PoolColorArray( 0.775391, 0.775391, 0.775391, 1, 0.364706, 0.364706, 0.364706, 0, 1, 1, 1, 0 ) [node name="Rocket" type="Area2D"] +modulate = Color( 1, 1, 1, 0 ) position = Vector2( 0, -1 ) collision_layer = 8 collision_mask = 2