godot-shooter / commit
Experiment with a different stretch mode.
project.godot | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project.godot b/project.godot index 6d14384..784704c 100644 --- a/project.godot +++ b/project.godot @@ -38,7 +38,7 @@ config/icon="res://icon.png" [display] -window/stretch/mode="viewport" +window/stretch/mode="2d" window/stretch/aspect="keep" [gui]