fuzzyworld

godot-shooter / commit

Adding fade-in animation to enemy, but not the power-ups.

539576dd3d48c7e0bd9f89bc7225a59788e7ed3f · Pavel Safronov · 2023-11-06 22:40:01 -0800 · parents def0190becc8

Adding fade-in animation to enemy, but not the power-ups.
 Enemy.gd          |  1 +
 Enemy.tscn        | 31 ++++++++++++++++++++++++++-
 HealPowerUp.gd    |  3 +++
 HealPowerUp.tscn  | 62 ++++++++++++++++++++++++++++++++++++++++--------------
 SpeedPowerUp.gd   |  3 +++
 SpeedPowerUp.tscn | 63 +++++++++++++++++++++++++++++++++++++++++--------------
 6 files changed, 130 insertions(+), 33 deletions(-)

diff --git a/Enemy.gd b/Enemy.gd
index 15ac29c..a16e4a2 100644
--- a/Enemy.gd
+++ b/Enemy.gd
@@ -19,6 +19,7 @@ var velocity = Vector2.ZERO
 var dead = false
 
 func _ready() -> void:
+	$AnimationPlayer.play("fade_in")
 	if health < 0 or health > max_health:
 		health = max_health
 	else:
diff --git a/Enemy.tscn b/Enemy.tscn
index 0415eef..5953df8 100644
--- a/Enemy.tscn
+++ b/Enemy.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=7 format=2]
+[gd_scene load_steps=8 format=2]
 
 [ext_resource path="res://assets/kenney_simple-space/PNG/Default/enemy_A.png" type="Texture" id=1]
 [ext_resource path="res://Enemy.gd" type="Script" id=2]
@@ -8,6 +8,34 @@
 [sub_resource type="Animation" id=1]
 length = 3.0
 
+[sub_resource type="Animation" id=3]
+resource_name = "fade_in"
+length = 3.0
+tracks/0/type = "value"
+tracks/0/path = NodePath(".:modulate")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = {
+"times": PoolRealArray( 0, 3 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
+}
+tracks/1/type = "value"
+tracks/1/path = NodePath(".:scale")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/keys = {
+"times": PoolRealArray( -0.2, 3 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( 0.01, 0.01 ), Vector2( 1, 1 ) ]
+}
+
 [sub_resource type="Animation" id=2]
 resource_name = "fade_out"
 tracks/0/type = "value"
@@ -63,6 +91,7 @@ texture = ExtResource( 3 )
 
 [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 anims/RESET = SubResource( 1 )
+anims/fade_in = SubResource( 3 )
 anims/fade_out = SubResource( 2 )
 
 [node name="DamagePoints" type="Node2D" parent="."]
diff --git a/HealPowerUp.gd b/HealPowerUp.gd
index c28ca49..feff1c9 100644
--- a/HealPowerUp.gd
+++ b/HealPowerUp.gd
@@ -2,6 +2,9 @@ extends Node2D
 
 export var heal_amount = 1
 
+#func _ready() -> void:
+#	$AnimationPlayer.play("fade_in")
+
 func _on_Area2D_body_entered(body: Node) -> void:
 	if body.has_method("heal"):
 		body.heal(heal_amount)
diff --git a/HealPowerUp.tscn b/HealPowerUp.tscn
index 478ae38..64c39c9 100644
--- a/HealPowerUp.tscn
+++ b/HealPowerUp.tscn
@@ -1,7 +1,11 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=8 format=2]
 
 [ext_resource path="res://HealPowerUp.gd" type="Script" id=1]
 [ext_resource path="res://assets/kenney_simple-space/PNG/Retina/star_tiny.png" type="Texture" id=2]
+[ext_resource path="res://CharacterTheme.tres" type="Theme" id=3]
+
+[sub_resource type="RectangleShape2D" id=4]
+extents = Vector2( 27, 32.5 )
 
 [sub_resource type="Animation" id=1]
 length = 0.001
@@ -18,6 +22,34 @@ tracks/0/keys = {
 "values": [ Color( 1, 1, 1, 1 ) ]
 }
 
+[sub_resource type="Animation" id=3]
+resource_name = "fade_in"
+length = 3.0
+tracks/0/type = "value"
+tracks/0/path = NodePath(".:modulate")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = {
+"times": PoolRealArray( 0, 3 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
+}
+tracks/1/type = "value"
+tracks/1/path = NodePath(".:scale")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/keys = {
+"times": PoolRealArray( -0.2, 3 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( 0.01, 0.01 ), Vector2( 1, 1 ) ]
+}
+
 [sub_resource type="Animation" id=2]
 resource_name = "fade_out"
 tracks/0/type = "value"
@@ -46,34 +78,32 @@ tracks/1/keys = {
 "method": "queue_free"
 } ]
 }
-tracks/2/type = "value"
-tracks/2/path = NodePath("Area2D/CollisionPolygon2D:disabled")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = false
-tracks/2/enabled = true
-tracks/2/keys = {
-"times": PoolRealArray( 0.1 ),
-"transitions": PoolRealArray( 1 ),
-"update": 1,
-"values": [ true ]
-}
 
 [node name="HealPowerUp" type="Node2D"]
 script = ExtResource( 1 )
 
 [node name="Area2D" type="Area2D" parent="."]
 
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
+position = Vector2( 0, 14.5 )
+shape = SubResource( 4 )
+
 [node name="Sprite" type="Sprite" parent="Area2D"]
 modulate = Color( 0, 1, 0.0156863, 1 )
 texture = ExtResource( 2 )
 
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
-visible = false
-polygon = PoolVector2Array( 0, -15, -16, 0, 0, 16, 16, 0 )
+[node name="Label" type="Label" parent="Area2D"]
+margin_left = -26.0
+margin_top = 17.0
+margin_right = 27.0
+margin_bottom = 52.0
+theme = ExtResource( 3 )
+text = "+HP"
+align = 1
 
 [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 anims/RESET = SubResource( 1 )
+anims/fade_in = SubResource( 3 )
 anims/fade_out = SubResource( 2 )
 
 [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
diff --git a/SpeedPowerUp.gd b/SpeedPowerUp.gd
index 863780e..d525408 100644
--- a/SpeedPowerUp.gd
+++ b/SpeedPowerUp.gd
@@ -2,6 +2,9 @@ extends Node2D
 
 export var speed_amount = 10
 
+#func _ready() -> void:
+#	$AnimationPlayer.play("fade_in")
+
 func _on_Area2D_body_entered(body: Node) -> void:
 	if body.has_method("speed_up"):
 		body.speed_up()
diff --git a/SpeedPowerUp.tscn b/SpeedPowerUp.tscn
index a489fb2..6c461dd 100644
--- a/SpeedPowerUp.tscn
+++ b/SpeedPowerUp.tscn
@@ -1,7 +1,11 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=8 format=2]
 
 [ext_resource path="res://SpeedPowerUp.gd" type="Script" id=1]
 [ext_resource path="res://assets/kenney_simple-space/PNG/Retina/star_tiny.png" type="Texture" id=2]
+[ext_resource path="res://CharacterTheme.tres" type="Theme" id=3]
+
+[sub_resource type="RectangleShape2D" id=4]
+extents = Vector2( 26, 32 )
 
 [sub_resource type="Animation" id=1]
 length = 0.001
@@ -18,6 +22,34 @@ tracks/0/keys = {
 "values": [ Color( 1, 1, 1, 1 ) ]
 }
 
+[sub_resource type="Animation" id=3]
+resource_name = "fade_in"
+length = 3.0
+tracks/0/type = "value"
+tracks/0/path = NodePath(".:modulate")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = {
+"times": PoolRealArray( 0, 3 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
+}
+tracks/1/type = "value"
+tracks/1/path = NodePath(".:scale")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/keys = {
+"times": PoolRealArray( -0.2, 3 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( 0.01, 0.01 ), Vector2( 1, 1 ) ]
+}
+
 [sub_resource type="Animation" id=2]
 resource_name = "fade_out"
 tracks/0/type = "value"
@@ -46,18 +78,6 @@ tracks/1/keys = {
 "method": "queue_free"
 } ]
 }
-tracks/2/type = "value"
-tracks/2/path = NodePath("Area2D/CollisionPolygon2D:disabled")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = false
-tracks/2/enabled = true
-tracks/2/keys = {
-"times": PoolRealArray( 0.1 ),
-"transitions": PoolRealArray( 1 ),
-"update": 1,
-"values": [ true ]
-}
 
 [node name="SpeedPowerUp" type="Node2D"]
 script = ExtResource( 1 )
@@ -69,12 +89,23 @@ speed_amount = 20
 modulate = Color( 0, 0.462745, 1, 1 )
 texture = ExtResource( 2 )
 
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
-visible = false
-polygon = PoolVector2Array( 0, -15, -16, 0, 0, 16, 16, 0 )
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
+position = Vector2( 0, 16 )
+shape = SubResource( 4 )
+
+[node name="Label" type="Label" parent="Area2D"]
+margin_left = -25.0
+margin_top = 19.0
+margin_right = 26.0
+margin_bottom = 54.0
+theme = ExtResource( 3 )
+text = "+SP"
+align = 1
+valign = 1
 
 [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 anims/RESET = SubResource( 1 )
+anims/fade_in = SubResource( 3 )
 anims/fade_out = SubResource( 2 )
 
 [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]