fuzzyworld

godot-shooter / commit

Minor tweaks.

574ba8cda9a65570cb1009fb0cb206a3000d149b · Pavel Safronov · 2023-11-01 21:38:23 -0700 · parents d5d1043bb743

Minor tweaks.
 Player.tscn | 2 ++
 Theme.tres  | 2 +-
 World.tscn  | 1 +
 3 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/Player.tscn b/Player.tscn
index 79ae907..4d9f78a 100644
--- a/Player.tscn
+++ b/Player.tscn
@@ -96,6 +96,8 @@ margin_bottom = -2.0
 color = Color( 0.811765, 0, 0, 1 )
 
 [node name="ShotTimer" type="Timer" parent="."]
+wait_time = 0.2
+autostart = true
 
 [node name="Barrel" type="Position2D" parent="."]
 position = Vector2( 0, -20 )
diff --git a/Theme.tres b/Theme.tres
index 3e186a5..2667149 100644
--- a/Theme.tres
+++ b/Theme.tres
@@ -3,7 +3,7 @@
 [ext_resource path="res://assets/Unique.ttf" type="DynamicFontData" id=1]
 
 [sub_resource type="DynamicFont" id=1]
-size = 100
+size = 64
 outline_size = 1
 outline_color = Color( 1, 0, 0, 1 )
 font_data = ExtResource( 1 )
diff --git a/World.tscn b/World.tscn
index 79325f2..d4ebe3d 100644
--- a/World.tscn
+++ b/World.tscn
@@ -53,6 +53,7 @@ shape = SubResource( 1 )
 
 [node name="ShootTimer" type="Timer" parent="."]
 process_mode = 0
+wait_time = 0.1
 autostart = true
 
 [connection signal="body_entered" from="Destination" to="." method="_on_Destination_body_entered"]