godot-shooter / commit
Minor tweaks.
Player.tscn | 2 ++ Theme.tres | 2 +- World.tscn | 1 + 3 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Player.tscn b/Player.tscn index 79ae907..4d9f78a 100644 --- a/Player.tscn +++ b/Player.tscn @@ -96,6 +96,8 @@ margin_bottom = -2.0 color = Color( 0.811765, 0, 0, 1 ) [node name="ShotTimer" type="Timer" parent="."] +wait_time = 0.2 +autostart = true [node name="Barrel" type="Position2D" parent="."] position = Vector2( 0, -20 ) diff --git a/Theme.tres b/Theme.tres index 3e186a5..2667149 100644 --- a/Theme.tres +++ b/Theme.tres @@ -3,7 +3,7 @@ [ext_resource path="res://assets/Unique.ttf" type="DynamicFontData" id=1] [sub_resource type="DynamicFont" id=1] -size = 100 +size = 64 outline_size = 1 outline_color = Color( 1, 0, 0, 1 ) font_data = ExtResource( 1 ) diff --git a/World.tscn b/World.tscn index 79325f2..d4ebe3d 100644 --- a/World.tscn +++ b/World.tscn @@ -53,6 +53,7 @@ shape = SubResource( 1 ) [node name="ShootTimer" type="Timer" parent="."] process_mode = 0 +wait_time = 0.1 autostart = true [connection signal="body_entered" from="Destination" to="." method="_on_Destination_body_entered"]