godot-shooter / commit
Added shield animation.
Player.tscn | 62 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) diff --git a/Player.tscn b/Player.tscn index 62aa12d..25fd651 100644 --- a/Player.tscn +++ b/Player.tscn @@ -31,6 +31,30 @@ tracks/0/keys = { "update": 0, "values": [ Color( 0, 0, 1, 1 ) ] } +tracks/1/type = "value" +tracks/1/path = NodePath(".:rotation_degrees") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ 0.0 ] +} +tracks/2/type = "value" +tracks/2/path = NodePath(".:scale") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ Vector2( 1, 1 ) ] +} [sub_resource type="Animation" id=4] resource_name = "blinking" @@ -47,6 +71,30 @@ tracks/0/keys = { "update": 0, "values": [ Color( 0, 0, 1, 1 ), Color( 0, 0, 1, 0.509804 ), Color( 0, 0, 1, 1 ) ] } +tracks/1/type = "value" +tracks/1/path = NodePath(".:rotation_degrees") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0, 1 ), +"transitions": PoolRealArray( 1, 1 ), +"update": 0, +"values": [ 0.0, 90.0 ] +} +tracks/2/type = "value" +tracks/2/path = NodePath(".:scale") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PoolRealArray( 0, 0.7, 1 ), +"transitions": PoolRealArray( 1, 1, 1 ), +"update": 0, +"values": [ Vector2( 1, 1 ), Vector2( 0.8, 0.8 ), Vector2( 1, 1 ) ] +} [sub_resource type="Animation" id=5] resource_name = "fade in" @@ -62,6 +110,20 @@ tracks/0/keys = { "update": 0, "values": [ Color( 0, 0, 1, 0 ), Color( 0, 0, 1, 1 ) ] } +tracks/1/type = "method" +tracks/1/path = NodePath("AnimationPlayer") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 1 ), +"transitions": PoolRealArray( 1 ), +"values": [ { +"args": [ "blinking", -1, 1.0, false ], +"method": "play" +} ] +} [sub_resource type="Animation" id=6] resource_name = "fade out"