godot-shooter / commit
Changed debug to the click position.
World.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/World.gd b/World.gd index e78bb5b..50ba7c8 100644 --- a/World.gd +++ b/World.gd @@ -43,12 +43,12 @@ func _process(_delta: float) -> void: var unit = diff.normalized() $Player.velocity = unit * $Player.move_speed $Destination.visible = true - $CanvasLayer/HUD.debug_text = "player velocity = %s, %s" % [($Player.velocity.x), ($Player.velocity.y)] else: $Destination.visible = false $Player.velocity = Vector2.ZERO func set_destination(pos: Vector2) -> void: + $CanvasLayer/HUD.debug_text = "%.1f,%.1f" % [pos.x, pos.y] destination = pos is_destination_set = true $Destination.position = pos