godot-shooter / commit
Make objective pwoer-ups appear as yellow on the radar.
World.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/World.gd b/World.gd index 112d9bf..6a3cc3b 100644 --- a/World.gd +++ b/World.gd @@ -154,7 +154,7 @@ func _process(_delta: float) -> void: enemy.teleport(new_pos) player.clear_radar() - player.update_radar(get_tree().get_nodes_in_group("gold"), Color.gold) + player.update_radar(get_tree().get_nodes_in_group("gold"), Color.yellow) player.update_radar(filteredEnemies, Color.red) func pause():