fuzzyworld

godot-shooter / commit

Commented out a lot of enemy logs.

638706e14ceddf7c11cacd8af01ae3a3df4df959 · Pavel Safronov · 2023-11-30 11:23:19 -0800 · parents a5758228a10d

Commented out a lot of enemy logs.
 actors/Enemy.gd | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

diff --git a/actors/Enemy.gd b/actors/Enemy.gd
index 7a8b60c..7f086a8 100644
--- a/actors/Enemy.gd
+++ b/actors/Enemy.gd
@@ -39,13 +39,16 @@ func _ready() -> void:
 			hurt()
 
 func path_changed() -> void:
-	Utils.log("path changed", navigation_agent.get_nav_path())
+#	Utils.log("path changed", navigation_agent.get_nav_path())
+	pass
 
 func velocity_computed(new_vel: Vector2) -> void:
-	Utils.log("velocity computed", new_vel)
+#	Utils.log("velocity computed", new_vel)
+	pass
 
 func target_reached() -> void:
-	Utils.log("target reached")
+#	Utils.log("target reached")
+	pass
 
 func _process(_delta: float) -> void:
 	var pb: ProgressBar = $Graphics/Alive/Container/ProgressBar
@@ -71,7 +74,7 @@ func _physics_process(_delta: float) -> void:
 	var current_pos = global_position
 	var next_pos = navigation_agent.get_next_location()
 	var path = navigation_agent.get_nav_path()
-	Utils.log("next nav pos", next_pos, "current pos", current_pos, "nav finished", navigation_agent.is_navigation_finished(), "path", path)
+#	Utils.log("next nav pos", next_pos, "current pos", current_pos, "nav finished", navigation_agent.is_navigation_finished(), "path", path)
 	var new_vel: Vector2 = next_pos - current_pos
 	new_vel = new_vel.normalized()
 	new_vel = new_vel * move_speed
@@ -99,7 +102,7 @@ func set_target(pos: Vector2):
 #	var change = dir_diff * turn_rate * move_speed
 #	velocity = (velocity + change).normalized() * move_speed
 	var nav_map = navigation_agent.get_navigation_map()
-	Utils.log("setting target location", pos, "map", nav_map)
+#	Utils.log("setting target location", pos, "map", nav_map)
 	navigation_agent.set_target_location(pos)