godot-shooter / commit
Added more enemies.
World.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/World.tscn b/World.tscn index d4ebe3d..4a2ef80 100644 --- a/World.tscn +++ b/World.tscn @@ -11,6 +11,7 @@ radius = 29.0172 [node name="World" type="Node2D"] script = ExtResource( 4 ) +enemy_count = 10 [node name="CanvasLayer2" type="CanvasLayer" parent="."]