fuzzyworld

godot-shooter / commit

Playing around with making Player not have a collision shape.

689b5e90104f74449df3904798095e291b8a8eb2 · Pavel Safronov · 2023-12-21 14:13:38 -0800 · parents e8a6965f6866

Playing around with making Player not have a collision shape.
 actors/Player.tscn | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/actors/Player.tscn b/actors/Player.tscn
index 0b5c15d..b542a18 100644
--- a/actors/Player.tscn
+++ b/actors/Player.tscn
@@ -372,10 +372,6 @@ text = "Replay!"
 [node name="Camera2D" type="Camera2D" parent="."]
 current = true
 
-[node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."]
-estimate_radius = false
-radius = 35.0
-
 [connection signal="debug_signal" from="UI/HUD" to="." method="_on_HUD_debug_signal"]
 [connection signal="paused" from="UI/HUD" to="." method="_on_HUD_paused"]
 [connection signal="position_set" from="UI/HUD" to="." method="_on_HUD_position_set"]