godot-shooter / commit
Playing around with making Player not have a collision shape.
actors/Player.tscn | 4 ---- 1 file changed, 4 deletions(-) diff --git a/actors/Player.tscn b/actors/Player.tscn index 0b5c15d..b542a18 100644 --- a/actors/Player.tscn +++ b/actors/Player.tscn @@ -372,10 +372,6 @@ text = "Replay!" [node name="Camera2D" type="Camera2D" parent="."] current = true -[node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."] -estimate_radius = false -radius = 35.0 - [connection signal="debug_signal" from="UI/HUD" to="." method="_on_HUD_debug_signal"] [connection signal="paused" from="UI/HUD" to="." method="_on_HUD_paused"] [connection signal="position_set" from="UI/HUD" to="." method="_on_HUD_position_set"]