godot-shooter / commit
Deploy to apps.fuzzyworld.net with fuzzyworld-tools
README.md | 2 +- actors/Player.gd | 2 +- package.json | 14 ++++++++++++++ 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 0ef09ae..0500922 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Godot Shooter -Play the game here: [https://pavelsafronov.gitlab.io/godot-shooter/](https://pavelsafronov.gitlab.io/godot-shooter/). +Play the game here: [https://apps.fuzzyworld.net/godot-shooter/](https://apps.fuzzyworld.net/godot-shooter/). ## Description diff --git a/actors/Player.gd b/actors/Player.gd index 73ceef2..e9cb1f3 100644 --- a/actors/Player.gd +++ b/actors/Player.gd @@ -260,7 +260,7 @@ func add_high_score(new_score: int) -> void: func _on_LinkButton_pressed() -> void: get_tree().paused = true - var _err = OS.shell_open("https://gitlab.com/PavelSafronov/godot-shooter") + var _err = OS.shell_open("https://code.fuzzyworld.net/godot-shooter/") get_tree().paused = true func _on_HUD_position_set(event_pos: Vector2) -> void: diff --git a/package.json b/package.json new file mode 100644 index 0000000..4c5b566 --- /dev/null +++ b/package.json @@ -0,0 +1,14 @@ +{ + "name": "godot-shooter", + "private": true, + "scripts": { + "deploy": "npx --yes -p git+https://code.fuzzyworld.net/fuzzyworld-tools.git#semver:^1.0.0 fw deploy" + }, + "fuzzyworld": { + "app": "godot-shooter", + "title": "godot-shooter", + "checks": [], + "build": "mkdir -p build/web && \"${GODOT:-/Applications/Godot3.5.app/Contents/MacOS/Godot}\" --no-window --export \"HTML5\" ./build/web/index.html", + "out": "build/web" + } +}