godot-shooter / commit
Remove space as debug signal.
project.godot | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/project.godot b/project.godot index 4f43525..037f0d4 100644 --- a/project.godot +++ b/project.godot @@ -110,8 +110,7 @@ pause={ } debug_action={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] +"events": [ ] } [network]