godot-shooter / commit
Shorter arming period. Probably need to rethink the whole thing, but not yet.
weapons/Bullet.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/weapons/Bullet.gd b/weapons/Bullet.gd index 99f0a44..1038ed9 100644 --- a/weapons/Bullet.gd +++ b/weapons/Bullet.gd @@ -8,7 +8,7 @@ const Constants = preload("res://utils/Constants.gd") export var lifetime_seconds = 1.5 export var speed = Constants.SPEED * 5 export var damage_amount = 1 -export var arm_period_seconds = .25 +export var arm_period_seconds = .05 var is_armed = false