godot-shooter / commit
Made the smoke a bit smaller.
Smoke.tscn | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Smoke.tscn b/Smoke.tscn index a0eb28b..99165af 100644 --- a/Smoke.tscn +++ b/Smoke.tscn @@ -14,11 +14,13 @@ colors = PoolColorArray( 1, 0.305882, 0, 1, 0.364706, 0.364706, 0.364706, 0.4196 [node name="Particles2D" type="CPUParticles2D" parent="."] amount = 10 +lifetime = 0.5 +speed_scale = 0.5 explosiveness = 0.2 lifetime_randomness = 0.5 texture = ExtResource( 1 ) emission_shape = 1 -emission_sphere_radius = 5.0 +emission_sphere_radius = 1.0 direction = Vector2( -10, 0 ) spread = 180.0 gravity = Vector2( 0, -98 ) @@ -26,5 +28,6 @@ initial_velocity = 20.0 tangential_accel = 100.0 damping = 5.91 damping_random = 0.25 +scale_amount = 0.5 scale_amount_curve = SubResource( 1 ) color_ramp = SubResource( 2 )