fuzzyworld

godot-shooter / commit

Made the smoke a bit smaller.

8ff7be41423dd522facf851c5ff3cacef7eb429a · Pavel Safronov · 2023-11-08 15:31:50 -0800 · parents 41dde458925f

Made the smoke a bit smaller.
 Smoke.tscn | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/Smoke.tscn b/Smoke.tscn
index a0eb28b..99165af 100644
--- a/Smoke.tscn
+++ b/Smoke.tscn
@@ -14,11 +14,13 @@ colors = PoolColorArray( 1, 0.305882, 0, 1, 0.364706, 0.364706, 0.364706, 0.4196
 
 [node name="Particles2D" type="CPUParticles2D" parent="."]
 amount = 10
+lifetime = 0.5
+speed_scale = 0.5
 explosiveness = 0.2
 lifetime_randomness = 0.5
 texture = ExtResource( 1 )
 emission_shape = 1
-emission_sphere_radius = 5.0
+emission_sphere_radius = 1.0
 direction = Vector2( -10, 0 )
 spread = 180.0
 gravity = Vector2( 0, -98 )
@@ -26,5 +28,6 @@ initial_velocity = 20.0
 tangential_accel = 100.0
 damping = 5.91
 damping_random = 0.25
+scale_amount = 0.5
 scale_amount_curve = SubResource( 1 )
 color_ramp = SubResource( 2 )