fuzzyworld

godot-shooter / commit

Removed some logs about inputs.

bf08772e515594ce8686323fcddb5aa2eb662ff9 · Pavel Safronov · 2023-11-11 15:22:59 -0800 · parents cac0fb4f60df

Removed some logs about inputs.
 HUD.gd | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/HUD.gd b/HUD.gd
index c52f9e4..5888efd 100644
--- a/HUD.gd
+++ b/HUD.gd
@@ -25,13 +25,13 @@ func _input(event: InputEvent) -> void:
 		return
 
 	if event is InputEventScreenTouch and event.pressed:
-		Utils.log("signal position_set - touch pressed", "position", event.position)
+#		Utils.log("signal position_set - touch pressed", "position", event.position)
 		emit_signal("position_set", event.position)
 	if event is InputEventScreenDrag:
-		Utils.log("signal position_set - screen dragged", "position", event.position)
+#		Utils.log("signal position_set - screen dragged", "position", event.position)
 		emit_signal("position_set", event.position)
 	if event is InputEventMouseButton:
-		Utils.log("signal position_set - mouse button", "pressed", event.pressed, "position", event.position)
+#		Utils.log("signal position_set - mouse button", "pressed", event.pressed, "position", event.position)
 		if not is_dragging and event.pressed:
 			is_dragging = true
 			get_tree().paused = true
@@ -40,7 +40,7 @@ func _input(event: InputEvent) -> void:
 			is_dragging = false
 			get_tree().paused = false
 	if event is InputEventMouseMotion and is_dragging:
-		Utils.log("signal position_set - mouse motion", "position", event.position)
+#		Utils.log("signal position_set - mouse motion", "position", event.position)
 		emit_signal("position_set", event.position)