godot-shooter / commit
Make bullets slightly faster.
Bullet.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Bullet.gd b/Bullet.gd index e99ed1d..1b28d88 100644 --- a/Bullet.gd +++ b/Bullet.gd @@ -2,7 +2,7 @@ extends Area2D const utils = preload("res://Utils.gd") export var lifetime_seconds = 2 -export var speed = 200 +export var speed = 300 func _ready() -> void: $Timer.wait_time = lifetime_seconds