godot-shooter / commit
Removed shield power-up from the game for now.
World.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/World.gd b/World.gd index f69791e..112d9bf 100644 --- a/World.gd +++ b/World.gd @@ -14,7 +14,7 @@ var is_destination_set = false var generators = [ ConstantItemGenerator.new("create_enemy", self, "enemies", 4), LevelItemGenerator.new(10, "create_health", self, "health", 10), - LevelItemGenerator.new(3, "create_shield", self, "shields", 3), +# LevelItemGenerator.new(3, "create_shield", self, "shields", 3), LevelItemGenerator.new(5, "create_gold", self, "gold", 5), LevelItemGenerator.new(5, "create_weapon", self, "weapon", 5), ]