fuzzyworld

godot-shooter / commit

Enemies follow player.

d9bff51f7379505ed4240d10ad7fa46cc0e1e9be · Pavel Safronov · 2023-10-31 16:57:50 -0700 · parents 59b480f0b760

Enemies follow player.
 Enemy.gd  | 2 +-
 Player.gd | 1 -
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/Enemy.gd b/Enemy.gd
index 84b54d7..9deefe7 100644
--- a/Enemy.gd
+++ b/Enemy.gd
@@ -28,7 +28,7 @@ func _physics_process(delta: float) -> void:
 	var angle_to_player = dir_to_player.angle() + PI / 2.0
 	var vel = dir_to_player * move_speed
 	global_rotation = angle_to_player
-	velocity = move_and_slide(velocity)
+	velocity = move_and_slide(vel)
 	
 	var ray_length = ray_cast_2d.cast_to.length()
 	if ray_cast_2d.is_colliding() and ray_cast_2d.get_collider() == player and dist_to_player < (ray_length + 5):
diff --git a/Player.gd b/Player.gd
index bc42077..56ea036 100644
--- a/Player.gd
+++ b/Player.gd
@@ -6,7 +6,6 @@ export var max_health = 10
 export var shot_period_seconds = .1
 export var bullet: PackedScene
 
-#onready var bullet = preload("res://Bullet.tscn")
 var PopupControl = preload("res://Popup.tscn")
 
 var dead = false