godot-shooter / commit
Add smoke.
Smoke.tscn | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/Smoke.tscn b/Smoke.tscn new file mode 100644 index 0000000..ec62816 --- /dev/null +++ b/Smoke.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://assets/kenney_simple-space/PNG/Default/meteor_squareSmall.png" type="Texture" id=1] + +[sub_resource type="Curve" id=1] +_data = [ Vector2( 0, 0.0945946 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] + +[sub_resource type="Gradient" id=2] +colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 0 ) + +[node name="Smoke" type="Node2D"] + +[node name="Particles2D" type="CPUParticles2D" parent="."] +amount = 40 +explosiveness = 0.2 +lifetime_randomness = 0.5 +texture = ExtResource( 1 ) +direction = Vector2( -10, 0 ) +spread = 180.0 +gravity = Vector2( 0, -98 ) +initial_velocity = 20.0 +tangential_accel = 100.0 +damping = 5.91 +damping_random = 0.25 +scale_amount_curve = SubResource( 1 ) +color = Color( 0.427451, 0.427451, 0.427451, 0.258824 ) +color_ramp = SubResource( 2 )