godot-shooter / commit
Adding debug that is connected to space-bar, which is hopefully only going to work in debug builds.
actors/Player.gd | 5 +++++ project.godot | 3 ++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/actors/Player.gd b/actors/Player.gd index ca8fc0e..6995f82 100644 --- a/actors/Player.gd +++ b/actors/Player.gd @@ -257,3 +257,8 @@ func clear_destination() -> void: func _on_StartNewGameButton_pressed() -> void: get_tree().paused = false restart() + +func debug() -> void: + if OS.is_debug_build(): + $Camera2D.zoom = $Camera2D.zoom * 1.5 + pass diff --git a/project.godot b/project.godot index 75d84f8..28fe087 100644 --- a/project.godot +++ b/project.godot @@ -116,7 +116,8 @@ pause={ } debug_action={ "deadzone": 0.5, -"events": [ ] +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] } [layer_names]