godot-shooter / commit
Increased Damage's z index, so these labels are higher up.
effects/Damage.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/effects/Damage.tscn b/effects/Damage.tscn index 978f0b8..6e02e0a 100644 --- a/effects/Damage.tscn +++ b/effects/Damage.tscn @@ -128,6 +128,7 @@ tracks/2/keys = { modulate = Color( 1, 1, 1, 0 ) position = Vector2( 0, 100 ) scale = Vector2( 0.1, 0.1 ) +z_index = 20 script = ExtResource( 2 ) [node name="DamageLabel" type="Label" parent="."]