fuzzyworld

godot-shooter / files / weapons / Weapons.gd

Weapons.gd

Commits that changed this file, newest first · file

2023-12-0156eea83Changed the default zoom to be slightly zoomed out.Pavel Safronov
2023-12-01a45831aA few behavioral changes: - all items (not just enemies) now get moved to be closer to the player - shooting range for basic enemy is now shorter, so the enemy is actually on the screen when they start shooting - health pickups now heal more - picking up an objective (golden pick up) now entirely replenishes the player's lifePavel Safronov
2023-12-01c8aa3c6Use rockets by default, lower their damage, increase their fire rate.Pavel Safronov
2023-12-010f8974bMaking enemies fire a weak gun at the player. Added a .25 second arm-time to the bullet, so it won't hit the shooter. Fixed how items are added to the world.Pavel Safronov
2023-11-30a575822Start the player off with no weapon at all.Pavel Safronov
2023-11-29023ec2fStarting to implement navigation logic using the NavigationAgend2D. Current state: works fine if there's just one enemy, but only navigates one enemy if there are multiple enemies. It's also not clear if the enemy collision bounds are being respected.Pavel Safronov
2023-11-175320761Changed some weapons characteristics.Pavel Safronov
2023-11-171693803Move code into appropriate folders, there are no more important files in the root.Pavel Safronov