godot-shooter / files / weapons / Weapons.gd
Weapons.gd
| 2023-12-01 | 56eea83 | Changed the default zoom to be slightly zoomed out. | Pavel Safronov |
| 2023-12-01 | a45831a | A few behavioral changes: - all items (not just enemies) now get moved to be closer to the player - shooting range for basic enemy is now shorter, so the enemy is actually on the screen when they start shooting - health pickups now heal more - picking up an objective (golden pick up) now entirely replenishes the player's life | Pavel Safronov |
| 2023-12-01 | c8aa3c6 | Use rockets by default, lower their damage, increase their fire rate. | Pavel Safronov |
| 2023-12-01 | 0f8974b | Making enemies fire a weak gun at the player. Added a .25 second arm-time to the bullet, so it won't hit the shooter. Fixed how items are added to the world. | Pavel Safronov |
| 2023-11-30 | a575822 | Start the player off with no weapon at all. | Pavel Safronov |
| 2023-11-29 | 023ec2f | Starting to implement navigation logic using the NavigationAgend2D. Current state: works fine if there's just one enemy, but only navigates one enemy if there are multiple enemies. It's also not clear if the enemy collision bounds are being respected. | Pavel Safronov |
| 2023-11-17 | 5320761 | Changed some weapons characteristics. | Pavel Safronov |
| 2023-11-17 | 1693803 | Move code into appropriate folders, there are no more important files in the root. | Pavel Safronov |