herd / files / src / game / GameLoop.ts
GameLoop.ts
1001e9ef 2026-05-17 Pavel Safronov | 1 | const FIXED_STEP_MS = 16 // ~60 Hz physics |
| 2 | ||
| 3 | export class GameLoop { | |
| 4 | private rafId = 0 | |
| 5 | private lastTime = 0 | |
| 6 | private accumulator = 0 | |
| 7 | private running = false | |
| 8 | private onUpdate: (dt: number) => void | |
| 9 | private onRender: (alpha: number) => void | |
| 10 | ||
| 11 | constructor(onUpdate: (dt: number) => void, onRender: (alpha: number) => void) { | |
| 12 | this.onUpdate = onUpdate | |
| 13 | this.onRender = onRender | |
| 14 | } | |
| 15 | ||
| 16 | start() { | |
| 17 | if (this.running) return | |
| 18 | this.running = true | |
| 19 | this.lastTime = performance.now() | |
| 20 | this.rafId = requestAnimationFrame(this.tick) | |
| 21 | } | |
| 22 | ||
| 23 | stop() { | |
| 24 | this.running = false | |
| 25 | cancelAnimationFrame(this.rafId) | |
| 26 | } | |
| 27 | ||
| 28 | private tick = (now: number) => { | |
| 29 | if (!this.running) return | |
| 30 | this.rafId = requestAnimationFrame(this.tick) | |
| 31 | ||
| 32 | const elapsed = Math.min(now - this.lastTime, 200) // cap at 200ms to avoid spiral of death | |
| 33 | this.lastTime = now | |
| 34 | this.accumulator += elapsed | |
| 35 | ||
| 36 | while (this.accumulator >= FIXED_STEP_MS) { | |
| 37 | this.onUpdate(FIXED_STEP_MS / 1000) // pass seconds | |
| 38 | this.accumulator -= FIXED_STEP_MS | |
| 39 | } | |
| 40 | ||
| 41 | this.onRender(this.accumulator / FIXED_STEP_MS) | |
| 42 | } | |
| 43 | } |